Author Topic: vampi mapmodels (arches)  (Read 4993 times)

Offline vampirefrog

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vampi mapmodels (arches)
« on: September 15, 2012, 12:10:20 am »
Here are some simple arches I made in blender.


Offline Apollo

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Re: vampi mapmodels (arches)
« Reply #1 on: September 15, 2012, 05:53:47 am »
Waiiit... but the lighting.. It looks proper!

How is it that models are lit properly? Tell me your secrets.

If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

Offline vampirefrog

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Re: vampi mapmodels (arches)
« Reply #2 on: September 15, 2012, 07:47:31 am »
tesseract

Offline Apollo

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Re: vampi mapmodels (arches)
« Reply #3 on: September 15, 2012, 05:46:04 pm »
Ahh. I knew that.

If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

Offline vampirefrog

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Re: vampi mapmodels (arches)
« Reply #4 on: September 15, 2012, 07:52:55 pm »

Offline Suicizer

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Re: vampi mapmodels (arches)
« Reply #5 on: March 13, 2013, 11:51:52 pm »
You can get a similar appearance of the models by playing with mdlambient, mdlfullbright and mdlglow also (without the need of Tesseract).

Offline vampirefrog

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Re: vampi mapmodels (arches)
« Reply #6 on: March 14, 2013, 04:19:22 am »
with self shadowing?

Offline Suicizer

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Re: vampi mapmodels (arches)
« Reply #7 on: March 15, 2013, 01:57:23 am »
with self shadowing?

You don't need that actually to play, yet looking realistic.

Another way is to call certain parts of a model in seperated groups, as you can change their ambient, glow and bright independently. Of course it will never meet the dynamic lighting of Tesseract, but that's still a mod which isn't supported by default.
« Last Edit: March 15, 2013, 02:01:04 am by Suicizer »