Nibelheim

Started by unixfreak, March 01, 2012, 08:29:35 AM

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unixfreak

Some screenshots taken other the past few months of a map i've been slowly making. Thought it would be interesting to see how it's evolving. I'll post updated screenshot's every now and then.

PS; It's a town from the best game ever made (final fantasy 7  ;D) for those who don't know.
http://images.wikia.com/finalfantasy/images/9/9e/Nibelheim.PNG

Will be trying to get it as close as possible (within cube 2's octree limit), and only using release content (default models, textures etc... no custom stuff!).

So here's a few screenshots, the latest is from earlier today, the others a probably anywhere between a few weeks or months old now.
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Sauce

It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

vampirefrog

why don't you add the sharp sunlight? svn sauer has /sunlight commands btw that make it a lot easier

unixfreak

Good idea. I've been playing around with sunlight on red eclipse, but the sauer textures fit this map better.
Didn't think of that  :D
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unixfreak

I'm so glad you mentioned sunlight with svn vampi. I've managed to get the  yaw is perfect in the screenshot, might need to  adjust the pitch a little in the future. It looks pretty close now, although i had to go back to lightprecision 32 (lots of lightmaps) to stop the struts on the diagonal houses from going funny looking .

:fapping:
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vampirefrog

May I suggest you use mapmodels for the roof models (pipes and chimneys), and a custom 45 degree rotated texture for the 45 degree houses?  :kirby: