Updated to SMF 2.1.3 - link
Started by Hawk_eye, October 28, 2011, 03:07:21 PM
Quote from: vampirefrog on October 28, 2011, 08:22:09 PMThat there is some pretty sweet stuff. Vote is yes
Quote from: vampirefrog on October 28, 2011, 08:22:09 PMSweet Stuff
Quote from: Sweet on October 28, 2011, 09:23:57 PMFUCK YOU
Quote from: Hawk_eye on October 28, 2011, 03:07:21 PMmy first 1 on 1 map i made all the way back a year ago, is still being made :S it just keeps on evolving and changing into new things, and has accumulated a stack of odds and ends and objects. it started out as a huge spaceship... but that got too big, so i changed that into a space station, but again, that got too big. And now its morphed into a bunker, which vie used to form part of the housing for my application map.
Quote from: Hawk_eye on October 28, 2011, 10:15:00 PMdo you mean the older versions, or the current version? because the application map is basically the current version, minus a few bits and paces... but anyways, ill upload version 1 (spaceship), its unfinished but BE WARNED its very, very, very, very heavy and takes an age to load i last opened it around 4 - 5 months ago, so by my standards now, its not my best. you'll see a few elements of the map in my application map (as i said, its an 'evolved' version)
Quote from: Hawk_eye on October 30, 2011, 05:41:08 PMok, i think i get what your saying so a cube made with the highest grid size would have a low poly count, but a cube the same size made with the lowest grid size would have a large poly count..?
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