I'm psyched to try this out. The first mapping project I ever took up was a recreation of Shadow Moses in AssaultCube. Needless to say, I bit off more than I could chew. I did make a pretty accurate Dock, though.
It's possible to view more areas of the minimap by using a "walk through walls" cheat code in an emulator (via PSX Emulation Cheater or an in-built cheat function.)
Metal Gear Solid [Disc1of2] (NTSC-U) [SLUS-00594]
Metal Gear Solid [Disc1of2] (PAL-E) [SLES-01370]
Metal Gear Solid [Disc1of2] (PAL-G) [SLES-01507]
Metal Gear Solid Code Conversion Formulae
It's possible to view more areas of the minimap by using a "walk through walls" cheat code in an emulator (via PSX Emulation Cheater or an in-built cheat function.)
Metal Gear Solid [Disc1of2] (NTSC-U) [SLUS-00594]
Code Select
Switchable Walk Through Walls (Press R2+Up To Turn On, R2+DownTo Turn Off) - Code Master, LiquidManZero (Pro Action Replay/GameShark)
D00B2D58 4008
80027250 002F
D00B2D58 4008
80027252 1A40
D00B2D58 1008
80027250 9CC4
D00B2D58 1008
80027252 0800
Walk Thru Walls - Code Master (Pro Action Replay/GameShark)
80027250 9CC4
80027252 0800
Metal Gear Solid [Disc1of2] (PAL-E) [SLES-01370]
Code Select
Walk through walls - slab, DiamondCutter, mattomat, Violence Sam, Mr. Chemical, Vimal Hurry (XplorerFX)
8427997B EB73
Metal Gear Solid [Disc1of2] (PAL-G) [SLES-01507]
Code Select
Durch Wände gehen - Nachbrenner, DiamondCutter, UL1, elend (Pro Action Replay/GameShark)
80026580 9990
80026582 0800
Metal Gear Solid Code Conversion Formulae
Code Select
1.0 to 1.1: add 00000008 0000
1.1 to 1.0: subtract 00000008 0000
1.1 to Integral: subtract 00002780 0000
Integral to 1.1: add 00002780 0000
1.0 to Integral: subtract 00002778 0000
Integral to 1.0: add 00002778 0000