I took some minecraft textures off of the wiki and make a texture pack with them. I resized them to be the size of exactly one cube.
I also made a map with them, which is in the .zip file. Feel free to modify it and play Minecraft in Sauerbraten!
Included:
Tree
Plank
Brick
Iron Ore
Gold Ore
Cobblestone
Smooth Stone
Pumpkin
Jack-O-Lantern
Bookcase
Jukebox
Dirt
Grass
Dirt w/ Grass
Obsidian
Gold Block
Sand
Lightstone
Noted Problems: Couldn't find a seamless grass texture, had to modify the image to look a little better, the edges look glitchy.
Credits: 
Mojang Corporation
Unixfreak, because I borrowed his package.cfg rather than write my own.
Minecraft Wiki, for collecting the images
			
			
			
				Just about to check it out, but i don't want your .DS_Store files  ;D
And another thing, in the config you used lower-case for your name, and the folder is upper-case... thought i'd mention as it will throw errors on anything (linux,bsd,mac) but windows.
Looks perfect though, right size for the textures.
All it needs now is a skybox (with the square clouds lol)
			
			
			
				Fixed
DS_Store's are annoying as fuck
			
			
			
				yea, it looks cool :D (although i hate minecraft :P)
			
			
			
				New version: 
Includes-
Netherrack
Portal
Gravel
Mushroom
Leaves
Chest
Workbench
Furnace
Diamond Block
Diamond Ore
Cloth
Wooden Door
Known Issues: Leaves texture doesn't have transparency, looks awful, please don't use.
			
			
			
				Every texture in Minecraft. May be a bit small, but sauerbraten fixes that automatically.
			
			
			
				Update again!
Includes: 
Sponge
Burning Furnace
Dual Steps
Ice
Lava
Water
Coal Ore
Redstone Ore
Mossy Cobblestone
Iron Block
Bedrock
Also: A fix for grass, colors now work and it's seamless
Thanks to: Zoo, for finding all of the flat texture files
			
			
			
				Quote from: Sweet on November 16, 2011, 04:09:18 AM
Known Issues: Leaves texture doesn't have transparency, looks awful, please don't use.
Easy workaround is to import a "cube" from blender so you get a cube which is a mapmodel. As far as i know, sauerbraten can make an all or nothing transparent effect to a cube (alpha material). However if you use a mapmodel you can mask certain colours to become transparent in certain places only.
			
 
			
			
				>Implying I know how to use Blender
			
			
			
				Quote from: Sweet on November 16, 2011, 08:14:43 PM
>Implying I know how to use Blender
well its pretty simple:
http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial
but use the default 'new model' cube, and give the transparent texture to it. 
Then play around with
mdlscale Nin the config, until its the same size as the cubes.
Not sure if there is another way to get the leave/blocks to look right.