Here is where you post MOD ideas, or scripts in general.
May I post my ideas Zoocata?
Read the title. "Clan Projects". Emphasis on "clan".
Ah let him post his ideas :princess:
Okay :P
Go ahead.
I forgot >.<
Oh yeah, I remember!
You should make the weapons, and fps view like Half-Life!
Minecraft script is almost done. I need help with selecting the next cube.
I tried "universaldelta 1" but that made it so you could only break cubes in one direction.
any suggestions?
also, the range is a bit messy. I can go all the way across the map, and still break a brick on the other side XD
ah, forgot to post the script. Here goes:
bind LSHIFT [ digcube ]
digging = 0
digcube = [
if (= $digging 0) [
digging = 1
sleep 1000 [
// enter edit mode
edittoggle
// clear selections
cancelsel
// keep a consistent gridsize
gridpower 4
// delete the cube we're facing
editface 0 1
// select next cube
universaldelta 1
cancelsel
// return to normal mode
edittoggle
digging = 0
]
]
]
Zoocata, this is what i had, doesn't work though as i said (one direction only)
bind LSHIFT [ digcube ]
digging = 0
digcube = [
if (= $digging 0) [
digging = 1
// cancel any selection (doesnt seem to work though)
cubecancel
cancelsel
// keep a consistent gridsize
gridpower 4
// alpha the cube we are digging
sleep 50 [
edittoggle
alpha
edittoggle
]
sleep 1000 [
// enter edit mode
edittoggle
// delete the cube we're facing'
editdel
// select the next cube (instead of empty grid)
universaldelta 1
//return to normal mode
edittoggle
digging = 0
]
]
//onrelease [ clearsleep ]
]
what is "editface" for and does it work better?