I took some minecraft textures off of the wiki and make a texture pack with them. I resized them to be the size of exactly one cube.
I also made a map with them, which is in the .zip file. Feel free to modify it and play Minecraft in Sauerbraten!
Included:
Tree
Plank
Brick
Iron Ore
Gold Ore
Cobblestone
Smooth Stone
Pumpkin
Jack-O-Lantern
Bookcase
Jukebox
Dirt
Grass
Dirt w/ Grass
Obsidian
Gold Block
Sand
Lightstone
Noted Problems: Couldn't find a seamless grass texture, had to modify the image to look a little better, the edges look glitchy.
Credits:
Mojang Corporation
Unixfreak, because I borrowed his package.cfg rather than write my own.
Minecraft Wiki, for collecting the images
Just about to check it out, but i don't want your .DS_Store files ;D
And another thing, in the config you used lower-case for your name, and the folder is upper-case... thought i'd mention as it will throw errors on anything (linux,bsd,mac) but windows.
Looks perfect though, right size for the textures.
All it needs now is a skybox (with the square clouds lol)
Fixed
DS_Store's are annoying as fuck
yea, it looks cool :D (although i hate minecraft :P)
New version:
Includes-
Netherrack
Portal
Gravel
Mushroom
Leaves
Chest
Workbench
Furnace
Diamond Block
Diamond Ore
Cloth
Wooden Door
Known Issues: Leaves texture doesn't have transparency, looks awful, please don't use.
Every texture in Minecraft. May be a bit small, but sauerbraten fixes that automatically.
Update again!
Includes:
Sponge
Burning Furnace
Dual Steps
Ice
Lava
Water
Coal Ore
Redstone Ore
Mossy Cobblestone
Iron Block
Bedrock
Also: A fix for grass, colors now work and it's seamless
Thanks to: Zoo, for finding all of the flat texture files
Quote from: Sweet on November 16, 2011, 04:09:18 AM
Known Issues: Leaves texture doesn't have transparency, looks awful, please don't use.
Easy workaround is to import a "cube" from blender so you get a cube which is a mapmodel. As far as i know, sauerbraten can make an all or nothing transparent effect to a cube (alpha material). However if you use a mapmodel you can mask certain colours to become transparent in certain places only.
>Implying I know how to use Blender
Quote from: Sweet on November 16, 2011, 08:14:43 PM
>Implying I know how to use Blender
well its pretty simple:
http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial
but use the default 'new model' cube, and give the transparent texture to it.
Then play around with
mdlscale N
in the config, until its the same size as the cubes.
Not sure if there is another way to get the leave/blocks to look right.