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Messages - ArdTheSheep

#71
Resources / Re: Glitchy cubes?
September 13, 2015, 06:36:25 AM
Launchers are still possible.

I've got a map somewhere with strange elevator cubes if you want it?

Various other glitches I can show as well.
#72
General Discussion / Re: Life Update Thread
September 03, 2015, 05:46:13 PM
Quote from: Skur on September 03, 2015, 05:36:27 PM
Quote from: Sweet on August 30, 2015, 11:27:04 PM
I heard that there was a new version of Sauer coming out
source?

Me.

My source:
<sweeney-ard17>whens next sauer release?
<eihrul>some time this year
#73
General Discussion / Re: Life Update Thread
September 01, 2015, 12:53:17 AM
Go here: http://www.geforce.com/drivers
Find the right driver, then uninstall the Nvidia driver.

Restart, and if it doesn't auto-install nvidia driver, use the installer you downloaded.

After it installs, go to Nvidia control panel and set sauer to run with Nvidia. (if nvidia isn't already the global setting)
C://program Files (x86)/Sauerbraten/bin64/sauerbraten.exe is where you should set it.

That should fix it.
#74
General Discussion / Re: Life Update Thread
August 31, 2015, 01:10:30 AM
To uninstall:
Windows key + r, type in control panel, go to devices > device manager, find your graphics driver.

Get the details of it and find an installer, download that, uninstall current driver, restart computer.  If computer doesn't auto install driver, run the driver installer you downloaded.

I can help you find an installer if you can give me some driver details.
#75
Applications / Re: Current member list
August 31, 2015, 12:15:49 AM
Welcome back, Boognish.  Added to list.
#76
General Discussion / Re: Life Update Thread
August 30, 2015, 11:44:24 PM
Uninstall/reinstall graphics driver.

My computer auto installs my drivers after I uninstall and restart, but i would download a backup driver installer just in case.
Reference: I had that same bug not too long ago. Reinstall fixed.
-
I've just been messing around in Sauer and Overgrowth.  Just the usual. :p
#77
Chances are if you are reading this, you are considering applying to [MH]Mapping Hell.  We wish you good luck!

Currently there are 2 methods of joining:

Application:
- Post your application and members will vote yes/no.
- Your application should have at least 3 screenshots.
- Your application should have at least 1 map.
- [MH]Mapping Hell does not tolerate theft of content, be sure that what you post in your application is yours and only yours.
- Check your maps and remove anything that isn't yours before posting them to your application. This helps avoid confusion.

Applications are accepted after 5 days if:
- applicant has at least 3 yes votes
- applicant has 0 no votes

Applications are accepted after 30 days if:
- applicant has at least 70% yes
- applicant has 0 rejects
([MH] Members: reject vote is worth 3 no's.  Do not reject an applicant unless you have solid ground for doing so.  Rejects are mostly for those who have screwed up during their application.)

Invitation: Members may recommend other players to join our clan.  You have a greater chance of receiving an invitation if you have a recommendation.
Basically, once you have the invite, all you have to do is accept or decline. 
Should you accept, welcome to [MH].
Should you decline, no problem, we can still be friends!  :D

Do not rely on an invitation to join [MH], chances are even with a recommendation, the inviter will request you make an application.
You have a much greater chance of entry with an application.


APPLICATION FORM

// ***** APPLICATION *****
// Basic
Real Name (optional):
In-Game Name:
Age:
Country:

// Game
How long have you been playing Sauerbraten?
What other modes do you play besides Coop-Edit, and which ones do you prefer most?
When are you usually online?
Why Mapping Hell?

// Editing
What are you looking to learn in Mapping Hell?
What will you do in order to contribute to Mapping Hell?
(think of it like this: We'd like to help you, tell us how, and what you have to offer in exchange.)

What is your best aspect in Coop-Edit?
What is your worst aspect in Coop-Edit?
How many map projects do you have?
How many maps have you finished?  Links?

What is your favorite map theme?
Do you like small ffa-sized maps, or large ctf/regen sized maps?  Or both?
Do you like above-ground maps, or underground maps?

// Other

Anything else you feel you should tell us.
#78
Maps / Re: [WIP] layout6
August 25, 2015, 05:41:57 PM
Quote from: vampireturtle on August 25, 2015, 03:17:21 PM
my screenshot camera is broken, you'll just have to coop with us

there is /screenshot command in sauer. :p
#79
Applications / Re: Current member list
August 21, 2015, 02:37:24 AM
Welcome back MasterTechCC, added to list.
#80
Projects / Re: [Clan Map] Anvor
August 20, 2015, 11:25:40 PM
Reference pictures













#81
Projects / [Clan Map] Anvor
August 20, 2015, 11:23:11 PM


Anvor, City of Hell - By [MH]Mapping Hell

Theme: evil city with a ravine, lava river runs through ravine.

Members Involved:
Ardelico
Doko

Ask in this thread if you want to contribute to the map!
#82
Projects / Re: [Clan Map] Athbazcar Island
August 20, 2015, 10:41:44 PM
Reference pictures










#83
Projects / [Clan Map] Athbazcar Island
August 20, 2015, 10:39:43 PM


Athbazcar Island - By [MH]Mapping Hell

Theme: Island, Japanese Architecture

Members Involved:
Ardelico
VampireFrog
DokoDog

Ask in this thread if you want to make anything for the map!
#84
This Mapping Tutorial is rated: EASY

This Mapping Tutorial will teach you how to make some basic terrain, along will adding pathways to your terrain.  In this case, wooden stairs are used.

// Originally posted on Sauerworld.

I've been asked too many times so here is an in-depth explanation of 2-4-6-8 law.

1: You start with your 'dirt paths'.  IE this is your frame.  Since frames are pushed 2, 4, 6, or 8 times, you can build stairs, whatever on the frame without it screwing up cubes due to incorrect gridsize.  Frames are always pushed an EVEN number.


2: keep your frames square.  Generally, one part of the frame shouldn't stick out farther than another, all 4 sticks of the frame should meet together, as shown below.


3: Building more frames, I will only use 2 frames for this guide.


4: Now, you simply fill in your frame, working from corners to center.


5:


6: (optional) - sometimes there are situations like this.  You can push it inwards up to 4 times. (you can go more.. but it might not look good.)


7:

8: Now take the bottom part, and push it 2-4 times.


9:

10:  Flip and push it til it matches. (if it matches after 2 pushes, push it 6 times.  If it matches at 4, push 4.  If it matches at 6, push 2.

11:


12: Then flip it back in place. 


13: Same kind of thing here, generally.


14:

15: 

16: 

17:  Progress.


18: Finished with frame.


19: Then just go through, and do some touch-up for the frame. (IE smooth it all out.)


20: Now for dirt paths, assuming you will be making them actual paths for playable map.
Build some stairs, or whatever really.  It'll fit.  Just make sure to match it for the slope.


21:  Go ahead and make your 'base, default' method of travel. In this case I used wooden stairs.


22: Select a 'slope'.  This slope is a 4 slope, it has been pushed down 4 times (center) 8 times (right side).  Copy paste it on available empty place in map.


23:

24: make your uh, post, on the FIRST cube of the slope.


25: make your uh, connector majigs.


26: There you go, copy paste it to the other side of the slope so it matches.


27:

28: Now go ahead and do that for all the slopes.  You really only need to do it once for each slope type, you can copy/paste/rotate it to fit onto other slopes.


29: Then just add some detail to it, whether it be mapmodels, blendmap, whatever.


And you're done with your terrain.

Amount of time to make actual map for guide: like 15mins
Amount of time to upload pics to imgur, and make this guide, like 20-30mins
Total time to make guide: bout an hour.

Map included below. 
#85
News & Discussions / Re: Leaving.
August 14, 2015, 10:00:12 PM


I'm back!
#86
The Mega Archive / Re: What Is The Good Life?
April 05, 2014, 03:48:43 AM
drugs, pot, sex, and what vampi said
#87
The Mega Archive / Re: What's up
March 25, 2014, 09:09:11 AM
When I look at vampi's avatar, a few things run through my head.

1: jacking off
2: too much cocaine
3: jacking off
4: taking a big shit
5: grasping a pole-like object and stroking in a repetitive motion
6: opening pickle jar
7: banging April (thats the redheads name right? from the original cartoon)
8: jacking off
#88
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
March 23, 2014, 11:23:34 PM


inb4 vice city
#89
The Mega Archive / Re: What's up
March 23, 2014, 08:01:59 PM
(Regen) Capture is the only mode it could possibly support.  But I've chosen SP, as I said it's just a straightforward race map, with some puzzles and shit to kill.
#90
The Mega Archive / Re: What's up
March 18, 2014, 06:24:43 AM
#91
The Mega Archive / Re: What's up
March 18, 2014, 03:29:30 AM
Quote from: Sweet on March 11, 2014, 01:41:01 AM
collegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollegecollege

noob
#92
The Mega Archive / Re: What's up
March 08, 2014, 07:33:28 PM
Let's see..

Sky, clouds, airplanes, stars, space shuttles, moon, boners, ceiling, tall trees, ozone, atmosphere, particles, other forms of chemicals in the atmosphere, jets, helimachopters, skydivers, skyscrapers.  That's whats up.

Otherwise, I've just been making some small SP maps to get used to the feel of SP mapping before I start up watercity again.  (it is 4x the size of xenon, there's no way it will be playable in any other mode but regen capture.)  So SP is the way to go!
#93
The Mega Archive / Re: Happy turtle day, everybody!
March 05, 2014, 05:24:50 PM
 :chainsaw:  zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz turtles zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
#94
Resources / Re: Mr.Fixxit694: trees
February 09, 2014, 06:26:02 AM
http://quadropolis.us/node/4013


River idea for AS2:

#95
Resources / Re: Mr.Fixxit694: trees
February 08, 2014, 08:36:05 AM
They're still glitched, did you test them?

Or, what did you name the meshes for objskin x x.png ?
#96
Resources / Mr.Fixxit694: trees
February 08, 2014, 05:12:11 AM
Here are the trees.

Make it so I can: objskin trunk pic.png, and objskin leaves pic.png
I can handle the rest.

Preferred format: .obj

The textures for the trunk and leaves are included in each folder.

I'll give you credit for texturing them if you want.

Reupload them here when you're done, thanks.
#97
The Mega Archive / Re: How do I into SVN
January 21, 2014, 06:11:30 AM
Just download the .zip from MH tesseract, then run the batch file.
#98
Applications / Re: Current member list
January 19, 2014, 09:53:39 PM
QuoteQuote from UNIXFAP on Fapday, Fapuary, the Fapteenth: For instance, alot of maps will come out of nowhere on quadropolis when a new release is in the works. Maybe when tesseract gets an approximate release date, there'll be a surge of maps and activity.

Tesseract!  Cause dynamic lights!

'an approximate release date' - You're talking the day Cocaine is legal for recreational use.  It's gonna be a while.

I've got a few maps i've tossed out for tess, but I was told only layouts with basic texturing were being accepted.

Sauer might have 1, just 1, more release in it.  I've heard there are occasional svn updates.  Revelade Revolution is also in progress, I might map for it soon.

#99
Maps / Re: Map Dump
January 15, 2014, 10:53:29 PM
It's pycnnas fixit hudguns mod.
#100
News & Discussions / Re: Leaving.
January 15, 2014, 05:52:13 AM
QuoteLater on, Windecker was leading along

Well for one, Windecker's long gone.  What happened to him?

QuoteI'm figuring out right now what I can do to help the activity back up.

I always wondered when I would see this message.

I'm not going to be a dick about everything that's happened.  But I do know one thing that might help.

Many people will read this message and say 'lolwut did he just say?!', but MH is running out of options and I don't want to see it die.


I had a chat with Suicizer and asked him if he would be able to handle the leader position and keep MH from fading.  (here's where you say LOLWUT, for those of you who know.)

As much as I don't like some of the things Suicizer does.. He's the only hope left.  He still makes maps, and apart from.. i'll just be respectful and call them reviews on quadro, I still believe he can fix MH.

I do not know Suicizers official answer, he said he will consider options, but will also need a plan for what to do.

Suicizer has my support, as well as MasterTechCC's support, for becoming the new leader. 
#101
Maps / Map Dump
January 13, 2014, 08:34:46 PM
I thought I wouldn't leave MH completely empty, here's my gift to you guys.

I started a bunch of projects a while back, and never got around to finishing them, and don't feel like finishing them.

So, anyone who find one of the maps interesting, and wants to finish it, feel free to call it yours.

When you finish it I ask you post it in this thread, I want to see what you come up with.  :D

Hopefully one of these maps will inspire someone to become active again.



a somewhat map 7: Rainforest mountain.  (i will still be using these buildings for a future map of mine.)





a somewhat map 8: xenon-themed ffa map.

#102
News & Discussions / Leaving.
January 13, 2014, 03:08:38 AM
I was accepted into cm today, so guess this is it.

It was fun while it lasted, best wishes to MH.

I'll stop by Jim Dandy every now and then.

Welp, bye.
#104
The Mega Archive / Re: Happy New Year!
January 11, 2014, 05:26:52 AM
* ArdTheSheep wild guess that vampi has gf, and fixing monitor to film porno.
#105
The Mega Archive / Re: Happy New Year!
January 07, 2014, 09:02:12 PM
Quote from: Suicizer on January 07, 2014, 02:42:18 PM
Quote from: Skur on January 06, 2014, 02:13:59 AM
New year resolutions:
-Go to bed earlier

Sleep is for the weaker ones who can't stay up all night.

+1

BOW DOWN TO THE ALL-NIGHTER GODS