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Messages - vampirefrog

#1296
The Mega Archive / Re: customizing forum look
April 08, 2009, 12:23:25 PM
sorry...
#1297
The Mega Archive / Re: customizing forum look
April 08, 2009, 11:13:19 AM
alright. let's do it like this:

use this template i attached.

If u can, post as a psd or xcf file, so later on we can modify them all at once. Use the template as a bottom layer, and draw in a layer on top of that.

Be sure to use alpha transparency.

Thanks!
#1298
The Mega Archive / Re: customizing forum look
April 07, 2009, 07:46:46 AM
not sure. I'll have to get back to ya on this one. I have to leave now. Cya!
#1299
The Mega Archive / Re: customizing forum look
April 07, 2009, 07:08:15 AM
oh here's another smiley we use:

^^

it's a 'tee hee' smiley
#1300
The Mega Archive / Re: customizing forum look
April 07, 2009, 06:25:04 AM
noooooooo!!

u made them yellow!!

i said "Basically I'm tired of the old 'yellow circle with black outline' cliche."...

alright, how about I come up with a default smiley and then u do variations on it?

How's this attachment (transparent png):

The bottom thing is the button image. It will replace all the buttons. Or maybe button groups. So I made the smileys to match the buttons. Still not sure whether to use black or white outline.
#1301
The Mega Archive / Re: customizing forum look
April 06, 2009, 06:22:40 PM
Here are the message icons. These really suck. They are fun to use (in theory), imo.

#1302
The Mega Archive / Re: customizing forum look
April 06, 2009, 06:19:05 PM
={>

moustachio!
#1303
some other smelly frenchman with the same name
#1304
The Mega Archive / Re: customizing forum look
April 06, 2009, 02:37:39 PM
NONE! EQUIVALENT!

The reason for this is: u can't open your mouth AND your eyes wide. Of course, it could be something weird if u like that, but i guess most people won't mean that. Just regard them as equivalent for now.

Cheers!
#1305
The Mega Archive / Re: customizing forum look
April 06, 2009, 08:17:20 AM
just save this page

:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'( =/ =\ =| =P =) =D =O =OO (larger) =] =3 (kitty -- needs variations) >:3 (nasty kitty) XD

plus your own, from that box.net folder, which don't seem assigned to any text smileys.

Thanks!
#1306
The Mega Archive / Re: customizing forum look
April 06, 2009, 06:28:39 AM
DarkFlame, here are more smileys:

=/
=\
=|


=P (equals pee)
#1307
The Mega Archive / Re: customizing forum look
April 06, 2009, 06:16:13 AM
u can look for an already made skin (google smf themes or something). The current theme is a bit hard to customize... lots of gifs and whatnot...
#1308
Maps / Re: Temple 1
April 06, 2009, 05:48:34 AM
i've been working with wrack on this one, he is making an elephant statue. I haven't seen him around coopedit though. if you see him, tell him to post his version of the map on the forum here, since he has the most recent. ty.
#1309
The Mega Archive / Re: customizing forum look
April 06, 2009, 05:36:41 AM
Yes, it looks like you can add custom smileys.

Here's the current set attached.

O0

We'll probably ask  you for more as we notice the ones we use and don't have an icon.

Here are some more i thought up:

=)
=D
=O
=OO (larger)
=]
=3 (kitty -- needs variations)
>:3 (nasty kitty)


Oh, and very importantly: be sure the smiley icon matches the characters. For example, yahoo messenger puts a big grin for : D instead of a large smiling open mouth (it adds teeth where it shouldn't).
#1310
The Mega Archive / Re: customizing forum look
April 06, 2009, 05:26:42 AM
first, the current forum emotes:

:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(

Then, the ones u used in ur pack, like XD and whatnot.

I'm not sure if the set is extendable, I'll look in the forum admin and get back to ya.

Basically I'm tired of the old 'yellow circle with black outline' cliche. But don't copy the style from the other forum either. i think pixelled is fine, but if we have our own style. Also, feel free to use ur own colors. I noticed 'hell' goes well with black and orange/red.

Thanks mate!
Cheers!
#1311
The Mega Archive / Re: customizing forum look
April 05, 2009, 03:45:14 PM
they look almost like ours... don't u have something with an attitude? or something EVILLL!!!

Here's an example from another forum (attachment)

They're not what I want, but they're a good example of 'alternative' :)
#1312
The Mega Archive / Re: Cooperative match thought.
April 04, 2009, 07:08:12 AM
tell us about them
#1313
i think u mean this one, noob paster skylax:

#1314
The Mega Archive / Re: Cooperative match thought.
April 04, 2009, 06:29:50 AM
darkflame, nope, never seen it in sauer. can u find examples?
#1315
The Mega Archive / Re: Want To Build An Oil Rig.
April 04, 2009, 06:28:27 AM
great! u have pictures of a rig, now u need pictures of a ocean  ;D
#1317
Applications / Re: thedarkone
April 02, 2009, 10:56:51 AM
Spaceoff, read http://hell.grigoriada.net/forum/index.php/topic,27.0.html

I met him in coopedit. He can help with our projects.

Cheers!
#1318
Maps / Temple 1
April 01, 2009, 12:17:23 AM
Almost finished:



Someone suggested I scale the textures down.

I'm thinking of using some of these custom textures:

http://hell.grigoriada.net/files/textures/0512/

Any tips?

Also, somewhere outside the map is Snowy's cat thing. Basically i wanted a little animal to place on a shrine inside the temple, but i don't like the cat's shape...
#1319
The Mega Archive / Re: convo
March 29, 2009, 12:16:02 AM
hm sez here u're from sweden, soosh
#1320
The Mega Archive / Re: convo
March 28, 2009, 04:02:12 PM
actually i copied it from xterm (linux)
and I was using vanpi on purpose (fooling around) :P
#1321
The Mega Archive / customizing forum look
March 28, 2009, 03:24:22 AM
if you guys can find custom smileys or anything else that we can customize the forum with, go ahead and post here, and I'll try to include them.
#1322
The Mega Archive / Re: Cooperative match thought.
March 28, 2009, 03:23:04 AM
then post it here, windecker (attachment)
#1323
Maps / Re: hl2 map
March 28, 2009, 03:22:11 AM
yeah i saw him around coopedit too. maybe he'll join the clan :)
#1324
Applications / Re: -Insert Topic Name-
March 27, 2009, 04:31:25 PM
we need good layout people. I'm good with details but sux at layouts. Tomek also seems to have good layout skills, but i haven't seen him around much (i think he changes nick often).

what about world architecture? do you have any knowledge of that?

[Request closed]
#1325
Applications / Re: -Insert Topic Name-
March 27, 2009, 04:21:09 PM
post the ogz for the curve map, and also meet us in coopedit today or whenever.
#1327
Maps / Re: hl2 map
March 26, 2009, 08:00:22 PM
updated!
#1328
Welcome to our recruiting section. You probably got here cause you want to be in our clan, or because we asked you to be in our clan.

To join, please read the rules below and then post in the recruiting section, so we can see your work. Post some info about yourself, and screenshots of your maps, or just your maps. You can upload attachments, so use that feature.

You need to have a good attitude, and at least one of the following skills. Note that your proficiency must be above average (i.e. not only not a noob, but you better be good at it):

Mapping skills:

  • Lighting - either realistic (sunlight, lamp light) or surreal (weird colours). Subtlety is the word here.
  • Making good map layouts
  • Adding details to an existing layout
  • Adding tiny details to an existing object
  • Making furniture, and other objects that are placed either at the interior of a room, or the outside.
  • Making caves and stones
  • Knowledge of existing architectural styles
  • Knowledge of architectural structures (like brick layout, beams, pillars, stuff that goes on the inside of a wall, window shapes etc).
  • General creativity

Texture skills:

  • Making new textures
  • Inserting them into sauer/BF
  • Tweaking them from sauer/BF cfg file (scrolling, rotation, scale and other effects)

Modeling skills:

  • Making custom models (furniture, trees, other objects)
  • Making new player models (ie like ironsnout and mr. fixit)
  • Importing them into sauer/BF

Audio skills:

  • Making ambient sounds
  • Making other sounds (for example, to replace the default sauer/BF sounds)

Tutorial skills:

  • Use your existing knowledge to write good tutorials

Programming skills:

  • CubeScript-ing
  • C/C++ programming, to modify either the client or the server, or whatever might help.

Other skills:

  • Please leave a reply here with skills to add to this list. Maybe we forgot some.

If you don't have any of these skills, but you'd like to be in the clan anyway, there is one more thing that might get you in:

  • A good learning attitude. The desire to learn new things. Anybody can learn new things, you just need some patience. You can either learn by yourself (either in coopedit, or offline), or just ask one of us and we will teach you something or other, perhaps something you saw on one of our maps and you liked. We've met people that had this good learning attitude, and taught them new things. We've also met people that learned by themselves and increased their skill in time. We're also increasing our skill in time. There is no 'maximum skill', you'll always be learning something new.

We don't have any rules, just "have fun". There is no leader, but Skylax is the founder of the clan.

To join, please read the rules above and then post in the recruiting section, so we can see your work. Post some info about yourself, and screenshots of your maps, or just your maps. You can upload attachments, so use that feature.
#1329
Applications / Re: -Insert Topic Name-
March 26, 2009, 03:31:38 PM
Only two of your xfire screenshots look nice:





Are these from your maps?

Also, how much of the work did you do on the 'big house' map?
#1330
Applications / Re: N3xT-Poum
March 25, 2009, 06:31:35 PM
And the Toxy map: