MappingHell

Archive => The Mega Archive => News & Discussions => Topic started by: Cooper on June 17, 2010, 02:37:15 AM

Title: Cooper
Post by: Cooper on June 17, 2010, 02:37:15 AM
I'm 19 years old Cooper from Germany and currently studying nautical sciences.

For the first time I played Sauerbraten on a LAN Party 5 or six years ago. While the other five guys deleted the game afterwards I kept it as I didnt have any other shooter at that time except Battlefield 2 which I still play today.
I played Sauerbraten from time to time, not really thinking about getting deeper into the topic or practising shooting or editing.  After one year I deleted it.
Then, one year ago I found some old screenshots of the game and decided to reinstall it. {Suddenly no more crossbow O_O} I found out that the editor is a great way to create stuff and learned by watching and asking other people - I actually never thaught about things like the docs of Sauerbraten or any readme..- I continuously improved with the help of my little handwritten "Things people taught me in Sauerbraten"-list and now I'm proud to be accepted in the coolest Editing Clan  ;D

Concerning editing; Fantasy stuff from wild, circled forms and constructions in various lightcolours to spaceships or flying houses mean nothing to me. I prefer the comprehensible, clear and reality-based buliding style with aesthetic lines and forms.
What does a map full of great circles, bowls, oneway-walls and invisible ladders serve if the objects are not arranged properly within the framework of an attractive construction, creating an atmosphere and feeling.
I usually don't plan to start a map. Im just editing around in multiplayer and when I create a piece that lets my imagination see it as a part of a hole map I start one, following spantaneous ideas.
My aim is to create aesthetic maps, not playable ones.

Greetings, Cooper

Title: Re: Cooper
Post by: Apollo on June 17, 2010, 06:27:35 AM
It is good to have you.   :)