(has no other name for now)
It's a map for red eclipse i started a few days ago. Trying to mash up some elements of metal gear solid along with resident evil into a story/campaign map. Pretty much a military style base/laboratory hidden in the side of a mountain, goes deep underground, dark gloomy environment etc.
Short walkthrough video of what can be done so far:
http://videobam.com/nkTps
(http://i.imgur.com/ScA0F.png%5B/%5Bimg%5D%3Cbr%20/%3E%5Bimg%5Dhttp://i.imgur.com/b4m38.jpg)
(http://i.imgur.com/zPquh.jpg)
(http://i.imgur.com/dMaHP.jpg)
(http://i.imgur.com/UYAFy.png)
(http://i.imgur.com/4opne.png)
correct me if I'm wrong, but that truck looks thrice the size of a normal truck, it just looks as if you made everything twice as big, relative to player height
I think i see what you mean, when i change to thirdperson:
It does look huge! lol.
edit: fixed screenie:
(http://i.imgur.com/u2LXK.png)
Not sure what to do, if i scale down the truck one gridsize, it might be too small compared to the ceiling height.
If i lower the roof anymore there won't be enough freedom to jump around.
mapmuddle?
and embed images instead of linking pls
it looking pretty good man, ++
Quote from: vampirefrog on April 10, 2012, 10:22:17 PM
mapmuddle?
and embed images instead of linking pls
Yeh, i could do. though i have never worked out how to create a UV mapped texture.
I could probably carve out a decent truck in a few hours, texture it in blender.... but no idea how to get the same texturing in cube2 engine.
you export texcoords along with the map model, it's a trivial issue really, no remodeling needed.
Awesome work dude!