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Messages - Friedslick6

#1
I'm psyched to try this out. The first mapping project I ever took up was a recreation of Shadow Moses in AssaultCube. Needless to say, I bit off more than I could chew. I did make a pretty accurate Dock, though. :)
It's possible to view more areas of the minimap by using a "walk through walls" cheat code in an emulator (via PSX Emulation Cheater or an in-built cheat function.)

Metal Gear Solid [Disc1of2] (NTSC-U) [SLUS-00594]
Switchable Walk Through Walls (Press R2+Up To Turn On, R2+DownTo Turn Off) - Code Master, LiquidManZero (Pro Action Replay/GameShark)
D00B2D58 4008
80027250 002F
D00B2D58 4008
80027252 1A40
D00B2D58 1008
80027250 9CC4
D00B2D58 1008
80027252 0800

Walk Thru Walls - Code Master (Pro Action Replay/GameShark)
80027250 9CC4
80027252 0800


Metal Gear Solid [Disc1of2] (PAL-E) [SLES-01370]
Walk through walls - slab, DiamondCutter, mattomat, Violence Sam, Mr. Chemical, Vimal Hurry (XplorerFX)
8427997B EB73


Metal Gear Solid [Disc1of2] (PAL-G) [SLES-01507]
Durch Wände gehen - Nachbrenner, DiamondCutter, UL1, elend (Pro Action Replay/GameShark)
80026580 9990
80026582 0800


Metal Gear Solid Code Conversion Formulae
1.0 to 1.1:      add      00000008 0000
1.1 to 1.0:      subtract 00000008 0000
1.1 to Integral: subtract 00002780 0000
Integral to 1.1: add      00002780 0000
1.0 to Integral: subtract 00002778 0000
Integral to 1.0: add      00002778 0000
#2
News & Discussions / Hey all
June 05, 2014, 11:14:43 AM
Oh man, what a cool forum I've stumbled upon.
I used to make maps for Cube engine games years ago. I started with making AssaultCube maps, then moved to making them on Red Eclipse briefly before university started.
I uploaded two of my AssaultCube maps to Quadropolis. I don't see the point of reuploading them here, but you can check them out on Quadropolis if you're interested:
Pac-Man (v1.0)
Dessert Village
The Dessert Village map was mainly a joke to pull on voters (one extra S can make all the difference.)