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Messages - Daniel

Vampi, is it possible to use askimet for SMF ? it is very effective.
Maps / Re: -[HELL]-HQ
September 22, 2010, 10:47:59 PM
I'm kinda diggin' this up.
I started a new HQ inspired by the old one, I will probably reuse a lot of parts of the old one.
I'm trying to make it less looking like a perpetual draft, working only one part at the time and not srtating a "project" until the other are fully finished.

If some people are interested, i'll post the first draft right here.

I don't want this HQ to have "personnal" areas, like your own house or room or anything of that kind, I think it's not the right place for this.
It has to be awesome and ... perfect. no details should be forgotten, proportions, fine details, geometry needs to be double checked.
I know we have some of the best mappers in the team if not the best, let's show the world how awesome we are.

Think about this: our HQ is our master piece, it's were we show how good we are: as mapper, as a team.

So about teamwork: nobody expects you to be perfect in everything in sauer, so if you're working on something on the map, but your skill is blocking you, ask for help. The quality should not suffer from ego or anything else.

I may also provide some kind of mercurial server if needed and a TS server for coopedit.

News & Discussions / Daniel
February 10, 2010, 09:10:37 PM

Just a short message to tell you i'm still alive and I will be more often on sauerbraten now. but my private life doesn't allow me to spend much time on it.

I've been away for something like 1 year, so I don't remember everything on the game, but I still have some of the basic skills.
oh yes now I remember XD
ok that was very long ago ^^
who is this Daniel-afk that is not me ?
Applications / Re: Rejoining
March 22, 2009, 09:16:25 PM
i'm ok
welcome back
The Mega Archive / Re: Marathon : Chilron
March 22, 2009, 04:19:01 PM
Licensing is important, firstly because you use the Cube2 Engine, secondly because an opensource project can be hosted by SOurceforge (including SVN, ticket tracker and other useful thingies) and thirdly because i refuse myself to work on a project that is not 100% Free according to the FSF.
The Mega Archive / Re: Marathon : Chilron
March 21, 2009, 10:36:21 PM
how about licensing ?
The Mega Archive / Re: Hell - I was bored
March 20, 2009, 02:52:15 PM
I like the background, could you make a texture based on it ?
The Mega Archive / Re: Hell - I was bored
March 20, 2009, 12:03:12 AM
nice :)
Maps / Re: Credulity
March 16, 2009, 09:07:15 PM
BTW i repackaged it for BF, but the file is a bit large (25MB)
So we could consider 1 cube being 1 meter that seems reasonnable
we should build a recommendation for the HQ to define standart heights. also we could define main textures or texture cats to ease the texture choice without constraints. for example define standart rock texture to use, standart grass, standart earth, sand, rosty metal, etc... to give the HQ more consistency but give a wide choice of alternatives to permit diversity.

I suggest we use the cube size 3 a standart measurement unit.
The Mega Archive / Re: sandbox default.cfg
March 11, 2009, 04:57:53 PM
We should build an editor oriented cfg for hell with the most important commands bound to function keys, BTW in BF ins and suppr are bound to sendmap and getmap (which are deprecated).
The Mega Archive / Re: SUBJECTO!
March 02, 2009, 09:37:30 PM
things that suck on that forum

the bbcode

We want a xHTML compliant wysiwyg editor !

Any tinyMCE plugins for SMF ?