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Messages - Fairypiss

Pictures / Re: Mr-Fixxit694 Pictures
February 14, 2019, 04:42:39 AM
I saw this image, and thought I would share it here. This fence was most likely my last real build within Cube engine. A few years back, I was redesigning an old map, but during the build I accidentally deleted/lost files  :'(

I took long (ongoing) break from the game after that.

General Discussion / Re: First thread of 2018!
February 27, 2018, 11:50:50 PM
Another year under the belt.
Maps / Re: Decay
August 14, 2014, 09:03:08 PM
I would have to agree with vampirereptile, the lighting does look good; I would give it a test run, but... I no longer have red eclipse installed.
News & Discussions / Re: Hey all
June 07, 2014, 06:43:25 AM
Welcome m8
Maps / Re: trellis
June 07, 2014, 06:42:17 AM
What no pics?
Maps / Re: doodles
May 25, 2014, 05:53:46 PM
Resources / Re: Mr.Fixxit694: trees
February 09, 2014, 09:22:56 AM
Third tree,
Resources / Re: Mr.Fixxit694: trees
February 08, 2014, 09:15:17 AM
md5link P C T [X Y Z]
This links two models together. Every model you load with md5load has an ID. The first model you load has the ID 0, the second has the ID 1, and so on, those ID's are now used to identify the models and link them together. P the ID of the parent model. C to ID of the child model. T name of the tag that specifies at which vertex the models should be linked. X, Y, and Z are an optional translation for this link.
Resources / Re: Mr.Fixxit694: trees
February 08, 2014, 09:00:17 AM
objload as2tree1.obj
objskin * Wood03.jpg

mdlscale 1500
mdlspec 50
mdlcollide 0
mdlshadow 1
mdlcullface 0
objglow * 0
Resources / Re: Mr.Fixxit694: trees
February 08, 2014, 08:23:31 AM
There was no mesh in tree3 obj file, you need to re upload that one for me
The Mega Archive / Re: Happy New Year!
January 23, 2014, 10:45:20 AM
News & Discussions / Re: Back from the dead
January 02, 2014, 12:19:15 AM
welcome back japanese food
The Mega Archive / Re: Happy New Year!
January 02, 2014, 12:14:31 AM

New year Resolutions list:
1. quit my job - âœ"
2. learn Zbrush
3. learn to work with in unity
4. start my own rp minecraft server
5. restore my vw camper t2
6. learn how to use my 3D printer

look at me,, already making progress in the new year- OH YEAH, CAPS AGAIN!!
The Mega Archive / Re: fyi
January 02, 2014, 12:07:46 AM
Be free little one!! as free as a speedo
The Mega Archive / Re: arting
December 13, 2013, 04:40:33 AM
dats s3xy m@n, mi n3w bakdrop
News & Discussions / Re: rough internet connection
December 13, 2013, 02:54:50 AM
Projects / Re: Boost Activity
December 01, 2013, 09:57:22 PM
you have my vote for the that time frame and doing a city like map sounds good too
Projects / Re: Boost Activity
November 27, 2013, 11:03:11 PM
I have to much going on right now to manage another project, but if one of you chaps start a project and make it easy for me to jump in, then I'll be happy to do so. I'm still in love with the cube2 engine <3
News & Discussions / Re: Making a Comeback
November 26, 2013, 07:19:04 AM
i check forum every now and then, cool site man
System Specs / Re: Amd/Nvidia galaxy evo setup
October 08, 2013, 03:33:18 AM
dude, i love you for having a motoko background image!
The Mega Archive / Re: Chatting Hell?
October 02, 2013, 09:55:56 PM
i don't see either
The Mega Archive / Re: Forum is dead?
August 25, 2013, 09:57:58 PM
Hmm should we have this topic at the top? maybe we should move it to clan only section? New comers might get the wrong idea
The Mega Archive / Re: Forum is dead?
August 21, 2013, 10:16:02 PM
link me to the tesseract page?
Maps / Re: Laputa
August 16, 2013, 02:47:52 AM
Well to show that i am active, i thought i would share todays project:

I decided to go with a victorian theme, and slowly adding details to areas.
The Mega Archive / Re: Forum is dead?
August 14, 2013, 10:57:39 PM
i like my forum with a little drop of poison,
Are you going to put  rax in the basement?
Maps / Re: zephyr
July 29, 2013, 11:31:32 PM
Nice, looks like a fun map - i would test it and give you more feedback but i don't have red eclipse installed anymore
The Mega Archive / Re: MappingHell Minecraft server
July 28, 2013, 10:01:45 PM
oh sorry my ip change, heres the new one
The Mega Archive / Re: MappingHell Minecraft server
July 26, 2013, 10:46:38 PM
okay my user name is: l3v1te
my server ip is:

just contact me when you have free time, so i can give you a tour of my server and give you some demonstrations of  plugs that i like to use
The Mega Archive / Re: ending mapwrecking
July 25, 2013, 02:46:41 AM
Quote from: Skur on June 02, 2013, 12:13:44 PM
Because of mapwrecking I can only unspec clan mambers and close friends, but I still don't like to have more than 3 people on the map when it's a serious project, you never know what they are doing and there's always someone who didn't listen to the "please don't edit" and is trying to improve the map in some weird way. I think it would be great if you could leave the "flightmode" as spectator and walk around the map as "ghost" (invisible for other players), so no one would have to be unspecced just to walk around. That shouldn't be too hard to do and I think it would be better if it was a sauer feature every server had than just a few modded ones, but eihrul would have to like that idea of course...

whats that skur? you dont like it when i add and remove that big cube in your map?? i was only trying to clear space for you! nothing but love.
The Mega Archive / Re: MappingHell Minecraft server
July 25, 2013, 02:40:55 AM
Awesome! if you ever need help with craftbukkit I'm your man! two years of experience!

forget my last post in the other thread, didn't see this one.
The Mega Archive / Re: Inactive.
July 25, 2013, 02:37:46 AM
sad face, ..... V.F we should play minecraft together one of this day, you could help me with my redstone elevator
Pictures / Re: Metal Gear Eclipse :D
May 16, 2013, 11:50:42 PM
wheres the gunship? joking, looks great man!
Maps / Re: To-Ru Octavus [red eclipse]
April 23, 2013, 05:16:01 AM
looking good there :anisan:
Introduce yourself / Re: Hello there!
March 28, 2013, 12:53:25 AM
howdy cowboy!