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Messages - Sweet

#36
News & Discussions / Re: Upgraded forum to 2.0.4
April 05, 2013, 12:36:53 AM
Yay! We're Reddit!
#37
The Mega Archive / Re: It's time for me to quit.
April 02, 2013, 12:11:08 AM
Damn it you saucy bastard you got me
#38
The Mega Archive / It's time for me to quit.
April 01, 2013, 06:05:49 PM
Hey Mapping Hell. I've done a lot of thinking, and I've decided i just don't connect with this community anymore. Because of this, I'm quitting Mapping Hell. I'm really sorry, and I know this will be a huge shock, but it's what I feel I need to do.
#39
Joining / Re: Suicizer's Application.
March 25, 2013, 01:51:31 AM
Quote from: Suicizer on March 25, 2013, 01:18:44 AM
I can't fix a hearth which thinks that I'm responsible for his actions.

#40
Joining / Re: Suicizer's Application.
March 20, 2013, 11:59:56 PM
Ardelico, barring personal reasons, would you accept him?
#41
The Mega Archive / Re: Back from Europe
March 17, 2013, 09:30:51 PM
I'm going to post them to facebook and imgur, I'll link y'all to the album
#42
The Mega Archive / Back from Europe
March 17, 2013, 07:28:23 PM
Hey guys, I'm back from Europe and I will be available for mapping again! Coley, I bought those macaroons you wanted, do you want me to mail them to you?
#43
Joining / Re: Suicizer's Application.
March 17, 2013, 07:24:31 PM
I'm apprehensive because I understand that much of the community finds your criticism to be grating. HOWEVER, I believe that admittance to this clan should be based on skill and creativity, not how others perceive you. And as most of us know, you are a fantastic mapper. My vote is yes.
#44
Maps / Re: To-Ru Octavus [red eclipse]
March 03, 2013, 08:55:16 PM
That looks fantastic so far!
#45
Projects / Re: New Clan HQ
February 28, 2013, 08:06:34 PM
Me gusta. I'll join y'all when I get a chance   :jammin:
#46
Maps / Re: Laputa
February 28, 2013, 04:44:00 PM
Took some time to look at this map. Absolutely gorgeous! Keep up the good work!
#48
Maps / Re: Cyanide [redeclipse]
February 05, 2013, 04:03:34 PM
You map create? Very well good. Have forum give. Happy.
#49
Maps / Re: Cyanide [redeclipse]
February 05, 2013, 01:30:48 AM
Hey, QReeves took a look! Good on ya, mate!
#50
The Mega Archive / HALP
February 03, 2013, 06:42:35 PM
Why does this keep happening? Game gets stuck in bottom left corner.
#51
Joining / Re: Ardelico's App
February 03, 2013, 12:25:42 AM
It looks better! Instead of having discrete levels, like a cake made of grass, trying blending the different vertical surfaces together
#52
Joining / Re: Ardelico's App
February 01, 2013, 06:35:27 PM
A bigger gridsize is good for terrain yes. However, it's also important to utilize concave and convex surfaces (get extreme with it!) to make it look good.

I think I'd start from scratch with Arstation. I know that sucks, but it seems very circular to me, and the changes that I think need to be made would be hard to do with just editing the current map.

As far as the ledges go, I would say yes, some should be incorporated into the map. The one disclaimer I have to say is don't make the common mistake of using the clip material to separate an inaccessible part of the map, it's better to make those boundaries natural.

About the grass, I'd have to see where you go with what you have currently.

Finally, I'm afraid to say I don't know of any good Mac Archivers. 
#53
Joining / Re: Ardelico's App
February 01, 2013, 06:17:35 AM
Okay, so I usually give lengthy responses, reviewing each map submitted, etc. I'm not as in-depth as Suicizer but I do like to talk.

First off:

Delirium: I noticed your DS_Store files. I used to play Sauer on a Macbook, those were a major pain in the ass. Anyways, you seem to have solved that problem, so I'll talk about other stuff. On Quad, Zoocata noted that this map looks a lot like Dune. It does. However, I'm inclined to not dislike it solely for that. You've created a good layout and use some interesting embellishments that I appreciate. The flow is lacking at parts, with a few dead ends, but it doesn't cripple gameplay.

Arstation: Interesting map. Adding earthen terrain is usually a good decision, and I support its usage here--however I do need to urge the importance of making it varied and natural. I know it's a pain in the butt to manually edit an entire cliff-side, but I think it's the only way to do terrain right. In this map, the terrain was a little too plain to me. The one thing I like about this map is the theme--it's unique, it doesn't really seem derived off of any other map.

Force: Congratulations on making it into the release! I would too if I had any idea how to make a layout. This map is a prime example of a solid deathmatch map. All the necessary pick-ups, flow that supports both regular and rifle-jumping, and a design that's detailed but tidy. It's really a fantastic map, and I can see why it made it into the release.

Overall, I'd say that you are very good at what you do, and I'd challenge you to step outside your boundaries. Of the three maps you've submitted, two were textured and lighted similarly to already-created maps. One thing I really enjoy in the mapmaking process is coming up with a cool theme that I can make a little backstory about, or just picture in my head. I think it's good practice to think about this sort of thing, and it's definitely a good way to step up your creative game.

Okay, after all that chatter, I feel like I owe you an answer to your application. My answer is yes. I haven't seen you much before, but you seem to be a pretty outgoing fellow with a knack for making maps.
#54
Joining / Re: Ardelico's App
February 01, 2013, 02:33:31 AM
Guten Tag! You're the first applicant for Collect Edition! I'll review your application soon. Cheers!  :rockin:
#55
Maps / Re: Leo's Something or other
January 28, 2013, 02:44:40 AM
Yay, fun!  :anisan:
#56
Maps / Re: Leo's Something or other
January 27, 2013, 07:05:03 PM
I skipped all the jumping parts because I'm a little bitch
#57
General Discussion / Re: New song
January 24, 2013, 03:12:06 AM
Vampi tested, Sweet approved!
#58
Applications / Re: Current member list
January 16, 2013, 02:06:11 PM
Count me as active too, brohanathan!
#59
The Mega Archive / Re: Portal 2 built-in editor
January 16, 2013, 02:51:13 AM
Oh! Oh! Oh! Space! My best friend has spent a lot of time with that, if I tell you his username I'll be he'll be tickled pink that you tried his maps! I have 1 75% off ticket, I should buy Portal 2 :3
#60
Projects / Re: New Clan HQ
January 15, 2013, 04:10:18 PM
I think what held us back last time was *too much* planning. We had a blueprint texture, we considered making it modular, etc. I'd be totally psyched to make a clanmap with y'all. I think we should just get together and start, see where it takes us.
#61
The Mega Archive / European Mappers: Meet me in person!
December 31, 2012, 02:24:30 AM
Hey guys, over my Spring Break I'll be vacationing to Paris and London! If y'all live in or near those places and wanna chill, let me know!
#62
Introduce yourself / Re: Oh hello.
November 27, 2012, 12:57:27 AM
Quote from: Anonymouse on November 26, 2012, 09:19:43 PM
Three admins replied to my hello topic! I feel important now!
Everyone is important!
#63
The Mega Archive / Re: MH HAS DIED
November 26, 2012, 02:39:48 AM
I've pretty much been Minecrafting recently, but yeah, I've done some work on my playable map.
#64
Introduce yourself / Re: Oh hello.
November 26, 2012, 02:38:39 AM
Sup bro
#65
The Mega Archive / Re: MH HAS DIED
November 22, 2012, 10:34:00 PM
Quote from: Apollo on November 22, 2012, 03:46:08 PM
If it has died, none of use would be posting. Shaddap.
#66
The Mega Archive / Re: MH HAS DIED
November 21, 2012, 11:20:36 PM
No, the game is dead. You won't accept that because you want to be in "the best editing clan in the game", and for that to happen, the game has to be alive, or your title is moot. The game is fucking dead.
#67
The Mega Archive / Re: MH HAS DIED
November 17, 2012, 05:18:13 AM
Dead clan for a dead game.
#68
The Mega Archive / Re: converse bag
October 26, 2012, 06:13:23 PM
Quote from: liu19891202 on October 26, 2012, 09:30:00 AM
Many people are created from this household leather.

That is very interesting, Mr. Spambot. Banned.
#69
Pictures / Re: doodle log
September 07, 2012, 03:18:40 AM
Sexy