I'm uploading this map so Oldgit can catch it, but it's up for anyone else who wants to play with the template.
If anyone has any ideas of black and white patterns that would make cool patterns when in motion (and that do make looping patterns), please do tell!
(http://img251.imageshack.us/img251/7332/milkyspiral.png)
I realize this doesn't look impressive, but it MOVES and flows! And stuff.
THE HILLS!
BRILLIANT!
SCROLLING HILLS!
tho maybe you can smooth them out? :P
Oh yes, still working in that >.<
I've never used heightmaps before, EVER, in Cube 2 xD
Learning experience for me.
While height mapping, strike H and it will smooth an area. Be careful though, as it may do more than you want, or use a smoothing brush by holding B and scrolling to select one.
Side Note:
Something REALLY important goes here but I forget...
I've smoothed the landscape heightmap a fair bit (and tried not to outright flatten it in the process xD)
Also, added several new textures, finally reached page four! \o/
This is going to be an absurdly long CFG x_x
A room in the map... >.>
(http://img192.imageshack.us/img192/8608/tempjt.jpg)
(http://[img][img][img])[/img][/img][/img](//)
Screenshot looks cool. :)
Don't worry bout the config, I've made one that passed 1100 lines. :D
(http://img687.imageshack.us/img687/8606/pacmant.png)
Just so you guys know I'm doing something. :P
Just made an enormous circuitboard pattern for the pac-man chamber, now I get about 50 fps >.>
I think that means this map is almost finished building, now I just need to fix the smaller details (like weapons) and it'll be a playable map \o/
(http://img291.imageshack.us/img291/4189/circuitry.jpg)
This circuitry -moves- in a way difficult to explain.
(http://img692.imageshack.us/img692/3046/uboa.jpg)
Random Uboa fanart >.>
woa! I REALLLLLY want to play it! XD