vampi mapmodels (arches)

Started by vampirefrog, September 15, 2012, 12:10:20 AM

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vampirefrog

Here are some simple arches I made in blender.


Apollo

Waiiit... but the lighting.. It looks proper!

How is it that models are lit properly? Tell me your secrets.

If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

vampirefrog


Apollo


If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

vampirefrog


Suicizer

You can get a similar appearance of the models by playing with mdlambient, mdlfullbright and mdlglow also (without the need of Tesseract).

vampirefrog


Suicizer

#7
Quote from: vampirefrog on March 14, 2013, 04:19:22 AM
with self shadowing?

You don't need that actually to play, yet looking realistic.

Another way is to call certain parts of a model in seperated groups, as you can change their ambient, glow and bright independently. Of course it will never meet the dynamic lighting of Tesseract, but that's still a mod which isn't supported by default.