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Scripting ideas/methods.

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Better write-up here:

Damn it, still can't figure this out.

Does anyone have experience making SP maps in sauerbraten?
I've been looking at Redon's SP map ('lost') and trying to figure out how the door opens on the craft after a delay... it seems it uses the "trigger" command to switch the state of the mapmodel (open/closed).

Though, doesn't seem to be a way to do this in RE, as far as i can tell the trigger command doesn't exist, and quin stated that you cannot control the state of a mapmodel from within a script. He also mentioned about linking two trigger entities, although i can't get that to work (invalid operation, failed to link, etc). Haven't had a reply about that question yet on the Re forums.

So many ideas i can put into a wicked map if i figure this thing out.

Feel like i'm getting impatient/awkward.
Either way, the more people who read this, more chance someone will be able to tell me what i'm doing wrong i guess.

Probably gunna write-up a thread on quadropolis next.  ??? lol.

Ask Boognish. He's a big RE mapper. Pr0

I do not know how to do this, although I've wondered it myself.

A better place to ask would probably be the official RE forums.


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