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Messages - unixfreak

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The Mega Archive / Re: Scripting Clan Projects
« on: October 31, 2011, 11:14:12 pm »

The Mega Archive / Re: Happy Halloween!
« on: October 31, 2011, 11:10:59 pm »

Frogmod / Re: archlinux/frogmod package
« on: October 31, 2011, 04:50:45 pm »

Applications / Re: Hawk_eye's application
« on: October 30, 2011, 05:33:26 pm »
ok, i think i get what your saying ;)  so a cube made with the highest grid size would have a low poly count, but a cube the same size made with the lowest grid size would have a large poly count..?  ???

like this:

geometry on the left is made up of one cube, which has a smaller poly count than the one made of 4 cubes.

The Mega Archive / Re: Mapping Hell Artwork
« on: October 30, 2011, 05:25:24 pm »
Very nice, it feels like the picture is alive  :D

Just wondering but which software did you use to create it?

The Mega Archive / Re: [NN] Mars' new hacking clan?
« on: October 30, 2011, 03:54:00 pm »
I saw Unixfreak, while I was on the console. :P I knew it was you guys when I saw Unix  ;D

The Mega Archive / Re: SVN?
« on: October 30, 2011, 03:51:26 pm »

Applications / Re: Hawk_eye's application
« on: October 29, 2011, 05:32:17 pm »
yes, i've known you in game for a while and have seen what you are capable of. I remember some great things you made on B0ngs Pizza hut map with lots of impressive details.

The Mega Archive / Re: Something cool
« on: October 25, 2011, 03:51:38 pm »
omg is that made using JUST sounds from sauer?

Thats epic lol.

Joining / Re: Boognish's Application.
« on: October 25, 2011, 11:51:44 am »
I liked Ctf-pentagon the most, i think if some parts of it were retextured it could be a really great map.
I vote yes

The Mega Archive / Re: Clan projects
« on: October 24, 2011, 09:02:40 pm »
I have a fetish with trying to make maps from other games.  ;D Something i had in mind was to start on trying to recreate shadow moses (from metal gear solid, a playstation 1 game).

A few simple (low colour) aerial views of the first 2 sections below

First level:

And then the top of the elevator (second level):

Lots of screenshots elsewhere of other parts of the island. I might start an attempt at it tomorrow  ;D But just an idea.

edit: ..... and other than that i love blood death fire and gothic styled things.

Frogmod / archlinux/frogmod package
« on: October 24, 2011, 06:02:04 pm »

Maps / Re: Japanese House - Finished
« on: October 21, 2011, 08:04:18 pm »
This is awesome. Those textures (on the portraits) adds a really nice touch.

Applications / Re: p1nokjo's Application!
« on: October 21, 2011, 02:46:11 pm »

nok2 = yes
haven't seen the others yet, i may look later, nice job.

Applications / Re: Mr.Fixxit694 Application.
« on: October 21, 2011, 09:13:31 am »
Yes, great job on making the seaport map most of it looks realistic, has all the right details and good choice of textures.

Applications / Re: Stormers Application ;D
« on: October 20, 2011, 09:32:58 pm »
I've only seen BrakebackCastle, but its a very detailed map and has lots of nice designs on the walls. I have no idea if its based on a real castle but it looks pretty realistic and well done.

Assuming i need to vote (not sure if i have been fully accepted yet). I would vote yes   :D

Applications / Re: Unixfreak, joining up.
« on: October 18, 2011, 01:53:42 pm »
I made an almost complete version of my map called scorch, i just put it onto quadropolis; heres the link:

By the way, how many more yes votes do i need to join?  ;D

Applications / Re: Unixfreak, joining up.
« on: October 17, 2011, 09:58:40 am »

Applications / Re: Unixfreak, joining up.
« on: October 15, 2011, 04:05:51 pm »
why don't you just use a checkerboard texture instead of many cubes?

Meh i didn't think of that when i started it, i never thought it would turn out to be a whole map. It has too many problems to be worth fixing anyway,
  • flashing skybox/geometry craziness
  • high cube count
  • horrible lighting
  • don't even ask about the clipping
  • crammed into the default map size (/newmap 10)

I will vote once you tell me whether or not you can post the race map.
I've attached it below, just spent 30minutes cutting the filezise down to 1mb:

I've also attached the map called "scorch", i have been working on lately. This morning i added some small details and an extra room with a staircase, isn't playable yet though.

Applications / Re: Unixfreak, joining up.
« on: October 15, 2011, 01:43:03 pm »
Thanks. I will clean up the sonic map for the next hour or so to try and reduce its size (about 2.5mb lol)... parts of it are rushed and don't look right as it is.  ::)

Applications / Re: Unixfreak, joining up.
« on: October 14, 2011, 06:55:30 pm »
Protonic: High playable layout, although the jumppads need easier access. Skylight was a bad choice for the map, considering the environment. The textures are nice, and I see some nice details. Overall, a playable map that I like.
The teleports were put in a way so you would need to weapon jump (make it harder to get the quad) but yeh i agree with you.

Sorry, I'll have to re-issue my vote.


Applications / Re: Unixfreak, joining up.
« on: October 14, 2011, 08:33:25 am »
Ok, well i'm not sure what that was about.

Anyway, here is some stuff i have made in the past (mostly unfinished maps).

This map is called "protonic", its set in a futuristic power plant of some kind (nuclear reactor). The map is fairly small but has a nice layout for small ffa matches (2v2 for example). This is probably my most complete map so far, it has waypoints for the bots, and also regen capture bases. This map is not finished though, it lacks some details in obvious places. The general layout is also symmetrical which was quite a task to get right at the start. Ignore some of the lighting problems, it will be fixed once the map is finished.


Here is a preview of another map of mine (just started this week) called scorch. Its set on a world where the star is dying and the planet has become scorched. Generally it will have a very burnt/hot feel to it. Certain parts of it also look like a gigantic monster is on the lose, through gigantic claw marks in the floors, and roofs being torn open by "something". This is far from finished, and only has 4 sections (rooms) for now.


This is from a map called sectorone, although far from finished. I'm hoping to create some kind of underground base with this general theme:

Few screenies of maps immitating other games

Nibelheim (a town in final fantasy 7), angled geometry got really awkward and took a rather long time to make what is in the picture:

A silly race-style map with loop the loops, springpads and obstacles, based on sonic the hedgehog.

Soooo, that's what i have for now (at least, anything that is worth showing). Previously i had created several maps which were lost to a hard-drive nuke, one was based on the 'stargate command center' from tv show called stargate-sg1 (i would love to been able to share that, it was pretty much finished). Maybe i will try making it again sometime.

I've attached the map 'protonic' as it is really the only completed (sort of) map i have. You should be able to extract it with WinRAR, sorry about the format, i don't have zip or rar on this computer.

Tell me what you think of the screenshots, i would love to have feedback. Thanks!

Applications / Re: Unixfreak, joining up.
« on: October 14, 2011, 03:43:35 am »
Sure, which server?
Give me 15minutes and i'll be there shortly

Applications / Re: Unixfreak, joining up.
« on: October 14, 2011, 03:38:43 am »
I managed to sign up just now.  ;D

The Mega Archive / hello
« on: October 14, 2011, 03:34:40 am »
Hi, some of you may know me, i tend to hop coop servers often.

I have been playing sauerbraten for a few years on and off.
Lately i've only really been playing 2 games (sauerbraten, and openarena).
I really love the cube2 editor and thought why not learn how to use it properly. So i joined here.  ;)

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