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Topics - unixfreak

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36
News & Discussions / Compaq Presario CQ5210
« on: December 31, 2011, 05:11:01 pm »
Ok, this is my setup (compaq/oem deal) from 2009. It's pretty crappy, for gaming (integrated graphics lol), though it can play alot of games with a steady framerate on standard to low-detail settings. As long as i'm running a 64bit OS on this computer, i can get 70-100fps in sauerbraten on most maps, when there are about 15 players, and low detail settings.

Motherboard:
Pegatron NARRA5

CPU:
AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (
  • Cache size: 512kb
  • Cpu cores: 2
  • Cpu speed: 1000MHz - 2.8GHz
  • Bogomips: 2009.72

Graphics:
nVidia GeForce 6150SE nForce 430
  • Graphics clock: 425MHz
  • Memory Clock: 800MHz
  • Memory: 512 MB
  • Memory Interface 32-bit
  • Bus Type: integrated
  • Outputs: VGA

Sound:
nVidia MCP61 High Definition Audio

RAM:
3GB (2887mb) DDR2

Disk:
Hitachi 320GB 7200rpm internal
LACiE 500GB 5400rpm external

Monitor:
Compaq Q2159 LCD (1920x1080)

Operating System(s):
  • ArchLinux x86_64 (LXDE desktop)
  • Slackware64 (-current) (KDE Desktop)
  • FreeBSD 8.2 amd64 (Fluxbox + ROX desktop)

Thinking of getting something newer soon; have been looking at the AMD bulldozer (4 or 6 core) and either the nvidia gt520, or the nvidia gt440.

37
Maps / scorch
« on: December 07, 2011, 12:08:38 am »
Here's a map i've updated (in fact restarted from scratch, copying over the geometry and rebuilding).
I had posted it on quad for feedback a while ago: http://quadropolis.us/node/3188

This is the general feel/theme to the map (the finished version will look similar):


It isn't finished, but i've changed quite a bit of the layout to add more flow/character to the map. Attached is the new map layout, and this time it has a config. The newer version is very small (~70/80kb) in filesize compared to the one i posted on quadropolis (~1.5mb), even though the second version has more geometry and is larger.

I haven't got round to re-adding lights/pickups/waypoints yet as i'm still working on the geometry parts (but check the screenshot for an idea). If anyone can compare the two maps and post what they think works best, or any other ideas that would be awesome. I will try to update this thread when i make any changes.

38
Resources / cottage (day & night) textures
« on: November 22, 2011, 10:01:41 pm »

39
The Mega Archive / Desura Client
« on: November 18, 2011, 11:54:50 am »
Spotted an article on slashdot yesterday about the release of a linux client for Desura:
http://www.desura.com/groups/desura/news/public-release-of-the-linux-client

I've been waiting for something like this for years.... may not be as big as 'steam', but its good enough to hopefully push more commercial game dev's onto linux. Mainly games created by indie developers (small price tags) and open-source ones at no cost.

Quin's sexy baby is even on there: http://www.desura.com/games/red-eclipse  :-* ;D

Spotted a few other open-source games playable with their client such as alien-arena. I hear they also have a Mac OSX client in the works.

What do you guys think, will it take off and possibly be a strong competitor to steam?

40
Maps / sonic deathmatch WIP [11/01/13]
« on: November 15, 2011, 03:52:53 pm »
Started this 3 days ago, another sonic the hedgehog themed map. So far its made up completely (not based on an actual map/level in the games). Though i've tried to recreate obvious features and geometry to make it look like a map from sonic the hedgehog.

When it's finished it will hopefully be a fun deathmatch map.



I'll probably change the map name soon, so far its kind of a 3d mix between 'green hill zone' and 'autumn hill zone' from the old sonic games.

Tell me what you think  :P

PS. newer versions will be posted as a new reply.

41
Resources / the best lava texture ever
« on: November 07, 2011, 06:02:19 am »

42
Resources / free seamless texture pack
« on: November 07, 2011, 12:47:00 am »


Created some normalmaps for these textures and packaged them for sauerbraten.
Did this because i had nothing else to do at the time  :P

Found them here: http://www.freeseamlesstextures.com/texture_gallery/index.htm

There is also a basic map/config inside the attached archive if you want to check them out in-game.

43
Frogmod / archlinux/frogmod package
« on: October 24, 2011, 06:02:04 pm »

44
The Mega Archive / hello
« on: October 14, 2011, 03:34:40 am »
Hi, some of you may know me, i tend to hop coop servers often.

I have been playing sauerbraten for a few years on and off.
Lately i've only really been playing 2 games (sauerbraten, and openarena).
I really love the cube2 editor and thought why not learn how to use it properly. So i joined here.  ;)

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