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Messages - Parkour

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1
The Mega Archive / Re: Im Back! ~ish
« on: January 26, 2012, 03:05:59 am »
A look into a ctf map (inspired by Parkour's "waste")

I'm flattered  ;)

2
Joining / Re: Parkour's Application
« on: January 26, 2012, 12:03:08 am »
So that leaves just pin0kj0 and who else?

3
The Mega Archive / Re: How to make grass?
« on: January 24, 2012, 01:59:32 am »
wow im retarded, but thanks it worked  ???

4
The Mega Archive / How to make grass?
« on: January 24, 2012, 12:34:05 am »
I'm working on a small environment map and I'm confused as to how to make grass?  Anyone able to do it?

5
Joining / Re: Parkour's Application
« on: January 18, 2012, 09:31:42 pm »
Wait everyone has to vote yes for me to be accepted correct?

6
Joining / Re: Parkour's Application
« on: January 18, 2012, 01:28:16 am »
Wow thanks guys!  That really means alot to me. 

7
Joining / Re: Parkour's Application
« on: January 15, 2012, 09:52:58 pm »
Zoocata:  Thanks for such a high compliment.  And more thanks for voting yes  ;D.

Yoddle:  Ditto  :D

8
Joining / Re: Parkour's Application
« on: January 15, 2012, 07:33:35 pm »
First of all, thank you for the feedback!  Secondly I attempted to fix what mr fixxit and yoddle were getting at.

Yoddle:  I added a small marble caps on top of the holes, which look slightly decorative and are much less noticeable.

Mr. Fixxit:  I fixed the sphere alignment problem by widening the rails so they are even now, I recolored the accidental default textures.  I left the lights without a source, because its supposed to be like a supernatural place, the lights arent supposed to have a source.  I kept some parts of the map darker to add emphasis on the lighted buildings, but fixed the problem in others I saw fit. 

Here is the map with the fixed hiccups.  If you see anything else that irritates/jumps out at you in a bad way let me know and ill fix it.


9
Joining / [Rejected] Parkour's Application
« on: January 15, 2012, 02:39:57 am »
Name: Josh
Alias: Parkour
Age: 16
Country: USA

How did you discover the game:  I found Sauerbraten because I was looking for a shooter game that was freeware because I use a mac and there are practically none.
What are your favorite game modes (except coopedit)? Why?:  My favorite is Instagib team, because I think it takes alot of practice to get good at it and its really rewarding when you do get good.
Why Mapping Hell?  I need a clan that I know won't A. Collapse soon after I join and B. not be hated by top notch clans.
What will you bring to the team ?  I am a pretty cool headed person I think, and I do well making atmospheric maps.

What do you prefer to do in coopedit? Why?  I like to do lighting and texturing, because I think these things are what really make a map what it is.
How many mapping projects did you start?  I have started alot of mapping projects, I don't know the exact number but my guess is around 35 actual things I put work into.
What is your favourite kind of map ?  My favorite maps are ones that keep a very constant theme, that make you feel as if you are actually inside the map physically.

Do you want to add something else ?  I'm not a very geometric mapper, I can do some intermediate shapes but I would do best taking the finished geometry and adding lighting, particles, or just spiffing it all up.

I have 3 maps I want to show.  The first is my favorite map I've done personally, because I look at it and think, "Damn, I want to live here."  It's called imperial.  I also am attaching a little revamp i did of it lit up in the night. 

The second is based off a legend of zelda course, its called templeoftime.  Its a small project I did, with only two rooms, but in my opinion It shows what I do best.

The third is a map in a desolate place in the artic.  Its an abandoned base, not very detailed building wise but i spent a while trying to get the atmosphere and feel of it right.


10
Applications / Chuck would like to join
« on: February 27, 2011, 07:53:33 pm »
Hello,

My name is Chuck, and I have been playing Sauerbraten for maybe 6 months.  I started editing about halfway through that time, starting a number of projects, but never finishing any but 2.  One is a destroyed city complete with fire and smoke, the other is.... I really don't know.  One is for deathmatch and Base capture, the other is just for deathmatch.

My strengths are:
Lighting
Texturing
Simplicity
Making maps that are playable

I should probably work on:
Geometry
Particles
Many other things.


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