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Messages - vampireturtle

Pages: [1] 2 3 ... 39
1
Maps / Re: The PowerMapper Project
« on: April 21, 2018, 08:59:56 pm »
tight 'n' thorough

nice, man

 :) ;) :D ;D :( :o ??? ::) :P :-[ :-X :-/ :-* :'( >:( /!\ :soniccmon: :tails: :sonic: :robotnik: :bigring: :sonicdrown: :supersonic: :knuckles: :mariofag: :knucklaugh: :hamboning: :tailspointing: :win: :chainsaw:

2
Maps / Re: Gothic-DF (FFA & Capture)
« on: July 16, 2017, 02:10:37 am »
really dig this one, nice lighting, gives it good dungeon atmosphere. reminds me of quake 1. I thought the lava bridge was kind of corny though :P

3
Maps / Re: Aven (FFA, Capture, & CTF)
« on: June 26, 2017, 07:56:10 pm »
lookin good

4
General Discussion / Re: First thread of 2017!
« on: January 19, 2017, 06:20:23 am »
Happy new year!

5
News / Re: Forum Redesign
« on: June 05, 2016, 08:20:27 am »
go for it

6
General Discussion / Re: Mapping Hell: More than a mapping clan?
« on: April 16, 2016, 07:59:02 am »
That's really sweet and heartfelt, Sweet and Heartfelt.

I had no idea that you guys met up.

 :win: :hat: :link: :cucky: :flicky: :pecky: :pocky: :rocky: :ricky: O0|0O

7
News / Re: Desperately Needed Forum and Site Overhaul
« on: November 29, 2015, 04:12:04 pm »
Admins are welcome to move old stuff into the Archive section.

9
Applications / Re: Current member list
« on: October 08, 2015, 08:19:55 pm »
Added gear to the list, welcome to the clan!

10
News / Re: Desperately Needed Forum and Site Overhaul
« on: October 07, 2015, 07:47:42 pm »
#sheeptopia is on quakenet

11
Pictures / Re: MH Clanshots
« on: September 15, 2015, 10:16:11 am »
Horny vampirella with a weed reference. Mapping Hell, 2015, ladies and gentlemen!

12
Pictures / MH Clanshots
« on: September 12, 2015, 10:13:36 pm »
2402-0

2404-1

13
General Discussion / Re: Life Update Thread
« on: August 30, 2015, 08:35:10 pm »
little travelin man

i just have a part time job and lots of free time

we rebuildin MH you should coop with us.

maybe some of our maps will make it into the new sauer

14
Applications / Re: Current member list
« on: August 30, 2015, 05:35:01 pm »
Welcome to the clan shuzomi (SuperMan / Dinos)! Added to the list.

15
Maps / Re: [WIP] layout6
« on: August 25, 2015, 05:43:18 pm »
my screenshot camera is broken, you'll just have to coop with us

there is /screenshot command in sauer. :p

Oh, you hear that, Skur?

16
Maps / Re: [WIP] layout6
« on: August 25, 2015, 12:17:21 pm »
my screenshot camera is broken, you'll just have to coop with us

17
Maps / [WIP] layout6
« on: August 24, 2015, 08:19:00 pm »
Small layout

18
Applications / Re: Current member list
« on: August 15, 2015, 08:00:00 pm »
Added Ardelico and DokoDog back to the list.

19
News & Discussions / Re: Leaving.
« on: August 14, 2015, 07:41:19 pm »
Welcome back, Ard.

20
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
« on: July 31, 2015, 06:50:32 pm »
just cubemap everything

21
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
« on: July 29, 2015, 11:58:13 am »
That tarp looks pretty good, at least from afar. Why don't you use mapmodels for those big dildos? I mean rockets.

22
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
« on: July 27, 2015, 06:34:59 pm »
nice!

I also play sauer now and then on jim dandy, so I'm not dead either.

23
Maps / Re: trellis
« on: May 08, 2015, 11:41:23 pm »
maybe. what do you suggest?

24
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
« on: March 28, 2015, 07:57:30 pm »
awesome. you should post your video on reddit or somewhere, it would get more views

25
Maps / Re: To-Ru Octavus
« on: March 28, 2015, 07:46:33 pm »
it looks really good, I dig the colors. Don't be afraid to add more blue, to contrast with the orange.

26
The Mega Archive / Re: Doom.
« on: February 02, 2015, 06:14:09 am »
wen't

And I laughed at your spelling just now.

27
The Mega Archive / Merry Christmas!
« on: December 24, 2014, 05:53:20 pm »
Hey guys! Happy Holidays, Merry Christmas, and may good things come your way!

28
Maps / Re: To-Ru Octavus
« on: December 17, 2014, 11:50:57 pm »
with all the bright orange sand I wouldn't be worried about the dark textures.

there's a certain naive color palette to it, maybe try sprinkling some colder colors, green, blue, purples here and there. subtle touches that add more dynamic range. just as an experiment.

29
Tesseract / Re: What is the tesseract engine comparable to?
« on: December 14, 2014, 11:15:06 am »
I think you answered your own question, there.

Sunlit maps like the ones you showed are very simple, since there is just one light source. However, if you want to make it look good, a few 'atmosphere' maps are needed. Something with volumetric lighting, moody settings and so on. Volumetric sunlight is not implemented yet afaik, but it might be in the future.

Other aspects are: no physics engine, no buttons/script triggering, no moving geometry (elevators, doors). Compare to some of the top engines with good visuals such as unreal.

It's a good question, it's good to become aware of where tess stands as of now. It's a hobby effort that started with a quirky idea (mapping with cubes) and got taken further, but it's not comparable with engines developed by proper teams. No large asset library, a very simple editing environment. That being said, I'm sure great looking maps can be made for it, since the mappers always find a way to make it look good.

So, in the end, I think the question is, how can I get the best results with tess.

30
Resources / Re: Pumpkin head
« on: October 21, 2014, 07:54:18 pm »
 :trap:

31
Maps / Re: Reflection
« on: October 21, 2014, 02:29:41 pm »
Nice! I replied on Quadro.

32
Maps / Re: trellis
« on: October 20, 2014, 09:31:54 am »

33
The Mega Archive / Re: Oi Mates
« on: September 12, 2014, 07:35:25 pm »


DAMMIT ASSY!

34
The Mega Archive / Re: Oi Mates
« on: September 10, 2014, 11:01:19 am »
Enter of your own will.

35
Maps / Re: Shadow Moses (Metal Gear Solid, map+vars)
« on: July 31, 2014, 11:35:01 am »
tank looks good, this map is very grateful!

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