MappingHell

Archive => The Mega Archive => Resources => Topic started by: vampirefrog on September 15, 2012, 12:10:20 AM

Title: vampi mapmodels (arches)
Post by: vampirefrog on September 15, 2012, 12:10:20 AM
Here are some simple arches I made in blender.
(http://i.imgur.com/a1TGo.jpg)
Title: Re: vampi mapmodels (arches)
Post by: Apollo on September 15, 2012, 05:53:47 AM
Waiiit... but the lighting.. It looks proper!

How is it that models are lit properly? Tell me your secrets.
Title: Re: vampi mapmodels (arches)
Post by: vampirefrog on September 15, 2012, 07:47:31 AM
tesseract
Title: Re: vampi mapmodels (arches)
Post by: Apollo on September 15, 2012, 05:46:04 PM
Ahh. I knew that.
Title: Re: vampi mapmodels (arches)
Post by: vampirefrog on September 15, 2012, 07:52:55 PM
Quote from: Apollo on September 15, 2012, 05:46:04 PM
Ahh. I knew that.
did not
Title: Re: vampi mapmodels (arches)
Post by: Suicizer on March 13, 2013, 11:51:52 PM
You can get a similar appearance of the models by playing with mdlambient, mdlfullbright and mdlglow also (without the need of Tesseract).
Title: Re: vampi mapmodels (arches)
Post by: vampirefrog on March 14, 2013, 04:19:22 AM
with self shadowing?
Title: Re: vampi mapmodels (arches)
Post by: Suicizer on March 15, 2013, 01:57:23 AM
Quote from: vampirefrog on March 14, 2013, 04:19:22 AM
with self shadowing?

You don't need that actually to play, yet looking realistic.

Another way is to call certain parts of a model in seperated groups, as you can change their ambient, glow and bright independently. Of course it will never meet the dynamic lighting of Tesseract, but that's still a mod which isn't supported by default.