Here are some simple arches I made in blender.
(http://i.imgur.com/a1TGo.jpg)
Waiiit... but the lighting.. It looks proper!
How is it that models are lit properly? Tell me your secrets.
tesseract
Ahh. I knew that.
You can get a similar appearance of the models by playing with mdlambient, mdlfullbright and mdlglow also (without the need of Tesseract).
with self shadowing?
Quote from: vampirefrog on March 14, 2013, 04:19:22 AM
with self shadowing?
You don't need that actually to play, yet looking realistic.
Another way is to call certain parts of a model in seperated groups, as you can change their ambient, glow and bright independently. Of course it will never meet the dynamic lighting of Tesseract, but that's still a mod which isn't supported by default.