Some screenshots taken other the past few months of a map i've been slowly making. Thought it would be interesting to see how it's evolving. I'll post updated screenshot's every now and then.
PS; It's a town from the best game ever made (final fantasy 7 ;D) for those who don't know.
http://images.wikia.com/finalfantasy/images/9/9e/Nibelheim.PNG
Will be trying to get it as close as possible (within cube 2's octree limit), and only using release content (default models, textures etc... no custom stuff!).
So here's a few screenshots, the latest is from earlier today, the others a probably anywhere between a few weeks or months old now.
Neat.
why don't you add the sharp sunlight? svn sauer has /sunlight commands btw that make it a lot easier
Good idea. I've been playing around with sunlight on red eclipse, but the sauer textures fit this map better.
Didn't think of that :D
I'm so glad you mentioned sunlight with svn vampi. I've managed to get the yaw is perfect in the screenshot, might need to adjust the pitch a little in the future. It looks pretty close now, although i had to go back to lightprecision 32 (lots of lightmaps) to stop the struts on the diagonal houses from going funny looking .
:fapping:
May I suggest you use mapmodels for the roof models (pipes and chimneys), and a custom 45 degree rotated texture for the 45 degree houses? :kirby: