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Topics - ArdTheSheep

#31
Scripts / ThirdPerson Script
June 04, 2016, 06:35:14 AM
This script will add a zoom-in/zoom-out effect when toggling thirdperson.

You can adjust side movements too!

Type /atp to open the interface to edit how it zooms!

Quote
// Script by Ardelico
// main
setatp = [bind 9 "";thirdperson 1; setdistance; sleep 150 [setside; sleep 50 [bind 9 removeatp]]]
removeatp = [bind 9 "";removedistance; removeside; sleep 300 [thirdperson 0; sleep 50 [bind 9 setatp]]]

setdistance = [loop i $atpdistance [sleep (* $i 15) [thirdpersondistance @i]]]
setside = [loop i $atpside [sleep (* $i 15) [thirdpersonside @i]]]

removedistance = [loop i (- $atpdistance 1) [sleep (* $i 15) [thirdpersondistance (- $thirdpersondistance 1)]]]
removeside = [loop i $atpside [sleep (* $i 15) [thirdpersonside (- $thirdpersonside 1)]]]

// bind and restore bind
setatpbind = [bind 9 setatp]
removeatpbind = [bind 9 [thirdperson (= $thirdperson 0); if (= $thirdperson 0) [echo thirdperson OFF] [ echo thirdperson ON]]]

// gui
atp = [showgui atp]
newgui atp [
   guistayopen [
   guititle "^f6Ard's Third Person"
   guibar
   guibutton "Bind ATP" [setatpbind; echo "^f6ATP bound to 9."]
   guibutton "Remove ATP Bind" [removeatpbind; thirdpersonside 0; thirdpersondistance 20; echo "^f6ATP bind removed."]
   guibar
   guititle "^f6Distance"
   guislider atpdistance 10 30
   guibar
   guititle "^f6Side"
   guislider atpside 5 15
   guibar
   guibutton close cleargui
   ]
]
#32
Scripts / Particle Trail!
June 04, 2016, 06:32:32 AM
THIS ONLY WORKS IN COOP-EDIT

The original idea is from the MIA player known as Nyne.

I believe the original RAINBOW concept is by 'nopnotme'. 

Here is my version of the script.

To turn it ON/OFF type: /ardtrail

Quote
// original idea by Nop_Not_Me
// Ardelico's Version

ardtrail = [
   if (= $lasertrailtoggle 1) [
   echo "^f6Laser Trail ^f3Off"
   lasertrailtoggle = 0
   deletelasertrail
   ] [
   echo "^f6Laser Trail ^f0On"
   lasertrailtoggle = 1
   lasertrail
   ]
]
lasertrailtoggle = 0

lasertrail = [
   if (= $lasertrailtoggle 1) [
      if (= $editing 0) edittoggle
      // blue
      entfind particles 10 503 6 * 420
      delent
      entfind particles 4 355 7 * 421
      entset particles 10 503 6 0x0CF 420
      cancelsel
      entfind particles 10 503 8 * 422
      entset particles 4 355 7 0x09F 421
      cancelsel
      entfind particles 10 503 9 * 423
      entset particles 10 503 8 0x06F 422
      cancelsel
      entfind particles 7 503 10 * 424
      entset particles 10 503 9 0x03F 423
      cancelsel
      entfind particles 10 503 11 * 425
      entset particles 7 503 10 0x00F 424
      cancelsel
      // green
      entfind particles 10 503 12 * 426
      entset particles 10 503 11 0x040 425
      cancelsel
      entfind particles 10 503 13 * 427
      entset particles 10 503 12 0x060 426
      cancelsel
      entfind particles 4 355 14 * 428
      entset particles 10 503 13 0x090 427
      cancelsel
      entfind particles 10 503 15 * 429
      entset particles 4 355 14 0x0C0 428
      cancelsel
      entfind particles 10 503 16 * 430
      entset particles 10 503 15 0x0F0 429
      cancelsel
      // yellow
      entfind particles 13 503 17 * 431
      entset particles 10 503 16 0xFF60 430
      cancelsel
      entfind particles 10 503 18 * 432
      entset particles 13 503 17 0xFF80 431
      cancelsel
      entfind particles 10 503 19 * 433
      entset particles 10 503 18 0xFFA0 432
      cancelsel
      entfind particles 13 503 20 * 434
      entset particles 10 503 19 0xFFd0 433
      cancelsel
      entfind particles 4 503 21 * 435
      entset particles 13 503 20 0xFFF0 434
      cancelsel
      // red
      entfind particles 10 503 22 * 436
      entset particles 4 503 21 0xFF40 435
      cancelsel
      entfind particles 7 503 23 * 437
      entset particles 10 503 22 0xFF30 436
      cancelsel
      entfind particles 10 503 24 * 438
      entset particles 7 503 23 0xFF20 437
      cancelsel
      entfind particles 4 503 25 * 439
      entset particles 10 503 24 0xFF10 438
      cancelsel
      entdrop 0
      newent particles 4 503 25 0xFF00 439
      if (= $editing 1) edittoggle;
      sleep 90 [
         lasertrail
      ]
   ]
]

deletelasertrail = [
   if (= $editing 0) [
      edittoggle
      entfind particles * * * * 420
      entfind particles * * * * 421
      entfind particles * * * * 422
      entfind particles * * * * 423
      entfind particles * * * * 424
      entfind particles * * * * 425
      entfind particles * * * * 426
      entfind particles * * * * 427
      entfind particles * * * * 428
      entfind particles * * * * 429
      entfind particles * * * * 430
      entfind particles * * * * 431
      entfind particles * * * * 432
      entfind particles * * * * 433
      entfind particles * * * * 434
      entfind particles * * * * 435
      entfind particles * * * * 436
      entfind particles * * * * 437
      entfind particles * * * * 438
      entfind particles * * * * 439
      delent
      if (= $editing 1) [
         edittoggle
      ]
   ]
]
#33
Videos / Akimiski Island
June 04, 2016, 06:13:40 AM
Here is a video of my ctf map Akimiski. 

https://www.youtube.com/watch?v=ENZPuJjXp8Y
#34
Videos / The G Project
June 04, 2016, 06:12:55 AM
The Glow/Graffiti Project

https://www.youtube.com/watch?v=y9VeVFF4Bqo

Made using my draw script, which can be found here:  http://sauerworld.org/forum/index.php?topic=309.0

I will finish this map some day.
#35
Videos / Ragdoll Stretcher!
June 04, 2016, 06:11:32 AM
Well, you have to stretch after workouts you know.  Mr. Fixit takes it to a whole new level.

https://www.youtube.com/watch?v=ABX8GNqOPzQ
#36
Videos / Fireworks in Sauer!
June 04, 2016, 06:10:22 AM
Sadly I do not have this script anymore.  It shouldn't be that hard to rewrite it, if not make a better one.  I might do that soon.

Here are some videos.

1: https://www.youtube.com/watch?v=NuQhZ-KMWlo

2: https://www.youtube.com/watch?v=BtkkfMcZ9L8
#37
Videos / Mr. Fixit is looking a little... Slim.
June 04, 2016, 06:09:39 AM
Skeletons can edit?!?! No way!
https://www.youtube.com/watch?v=JiShBvLTgkE

I used the good ol' ghost glitch to make this.
#38
Videos / The Great Flush
June 04, 2016, 06:07:02 AM
#39
News / Forum Redesign
June 04, 2016, 03:36:03 AM
I'll be redesigning the forum and replacing (moving to relevant location) old topics, and generally making everything more organized.

Here is the proposed redesign http://pastebin.com/SNVbz8ZW

The board "Temporary Archive for Redesign" is well.. where I will temporarily keep topics for the redesign.  Once one category is cleaned up, I'll begin moving back *important, interesting* topics.

If you have any topics that are in the archive that you would like to be moved back to the respective board, post the topic link here.



Questions for Vampi
Should the archive be made clan-only access, admin-only access, or leave it alone?  It would small-up the forum a little, would be more appealing.

http://mappinghell.net/forum/index.php/board,98.0.html  Can I just dun diddly whipedy whipe whipe poofedy poof delete the entire thing?  They are all defunct servers, I see no use keeping the topics around.  Thought I'd ask.





Current Actions I Have Done

JUNE 3RD 2016
-Created 'Temporary Archive for Redesign' Board. (This will be full of 'child boards' of other categories for holding topics and keeping organized.)

-Cleaned up General Discussion & Child Boards

-Renamed 'Your System Specs' child board of General Discussion to 'System Specs'

-Removed 'Blood Frontier' and 'Cube' Archive boards. (they only had 1-3 topics which didn't have anything useful within them.)

-Removed 'Intensity Engine' Board. I checked the original topic on Cube Engine, the URL's are non-existant and are for sale.  The one topic 'REALISTIC PHYSICS' has been moved to Temp Archive.

-Removed 'Fighting Hell Clan' Board.  Was old and not much of interest.  The Topic 'Clanwar Results' was moved to Temp Archive due to containing statistics that may be wanted for memories.

-Removed 'MapShots' board, created 'MapShots' child board on Temp Archive, will move topics back to a new child board later.

-Cleaned up 'Mapping Hell Clan' Board and child boards.

-Removed 'Servers' Child board of Mapping Hell Clan due to none of the servers currently being active.  Topics will be placed elsewhere later on.

-Cleaned up 'Joining' child board of Mapping Hell Clan.  Left Accepted and Rejected applications so new applicants can see previous successes/failures.

-PLANNED: New 'Members List' thread, new 'Membership Rules' thread.

-Cleaned up 'Sauerbraten' Board
-Reconfigured 'Sauerbraten' Child Boards to: Maps, Scripts, Pictures, Videos, Tutorials, Resources

-added some scripts to script child board.
-added some pictures to picture child board.
-added some videos to videos child board.

-moved back some decent threads to Sauerbraten>Maps

-moved the 'MapShots' from Temp Archive to Sauerbraten>Pictures.
-Removed 'MapShots' child board from Temp Archive.

-moved useful/informative/interesting threads back to various boards and child boards.  (everything above 'Sauerbraten' board.)

-finished today off by going through various of the already-cleaned boards, and adding text detailing what you may find within the boards, makes it look better.
example: Videos - Videos related to Cube 2: Sauerbraten are found here!

-left everything else in the Temp Archive and Temp Archive 2.  Will figure out what to do tomorrow.


JUNE 4TH 2016

-updated members list, created new topic.

-enabled showing online/offline status of a user within threads

-changed shorthand date display from 'Today' to 'Today and Yesterday'

Plans:
finish cleaning up the boards.
finish adding detailing text for some boards.
finish organizing child boards.
figure out what to do with old threads.
#40
Pictures / Random Map Pictures
April 29, 2016, 01:25:43 AM
Find a nice looking random map? Take a screenshot and post it here!

Perhaps somebody could be inspired by random creations found throughout Sauerbraten.

Create something yourself? Share it! Your work is always valuable to someone, and it will serve a purpose in this thread one day or another, whether it will inspire someone or merely blow their mind, there's always something of value within creations.

#41
General Discussion / Second Wind
April 19, 2016, 03:25:41 AM
I've failed twice now, but I'm not giving up just yet.

I took a wrong approach last time, so I've devised an entirely new approach.
I wanted a clan of elites, who could create outstanding things and complete them with absolute efficiency.  But this was the wrong approach.

The new goal I have is to create an editing community that is capable of turning new players into proficient, experienced editors, in a short to medium amount of time.  While at the same time, being able to provide a community of people who just want to hang and do whatever.

Over the course of the next few weeks, I'll be posting tutorials, maps, useful information, whatever I possibly can that could be useful to a new editor. 1 single thing per day, and it will add up over time.

I'll first be starting with tutorials, 1 tutorial per day over 1 specific aspect of the editor.  Example, day one will cover the basics, like making cubes, bending them, making shapes and what not.  Next day will cover textures, next day layouts, next day theme and atmosphere, stuff like that. 
Tutorials that offer an aggrandized view of the editor, while also being fairly simple to understand.

Generally, my goal is to bring a second wind to MH, things were great in the past, let's bring all that back, but better!

I'll be taking up the task solo, however, anyone who wants to contribute anything is free to do so, without question.  Your own tutorials, guides, maps, scripts, whatever it may be, it has a place here on the forum, and can no doubt be a contributing factor to a new players success in editing.

Let's be, more than just a clan. 
#42
Maps / Akimiski Island (CTF)
April 19, 2016, 01:37:42 AM


A map that I took off of quad along with my ragequit a while ago.

CTF map, pretty small for CTF but it gets by.

https://www.youtube.com/watch?v=ENZPuJjXp8Y
#43
The Mega Archive / Cya
January 09, 2016, 05:33:44 AM
It's just not worth it anymore.

Leadership of MH goes to MasterTechCC. 
If not, then leadership goes back to Vampi-The-Frog.

Cya.  Have a good sauer life.
#44
News / Expanding MappingHell
October 03, 2015, 08:33:49 PM
We are at the point where we are the most active editing clan in Sauerbraten.  Shall we expand our reign?

I'll host an MH server for the most voted game that we should expand to:

Tesseract - http://tesseract.gg
Red Eclipse - http://redeclipse.net
Inexor - https://github.com/inexor-game   ///  https://inexor.org/
Revelade Revolution - http://www.moddb.com/games/revelade-revolution
#45
Chances are if you are reading this, you are considering applying to [MH]Mapping Hell.  We wish you good luck!

Currently there are 2 methods of joining:

Application:
- Post your application and members will vote yes/no.
- Your application should have at least 3 screenshots.
- Your application should have at least 1 map.
- [MH]Mapping Hell does not tolerate theft of content, be sure that what you post in your application is yours and only yours.
- Check your maps and remove anything that isn't yours before posting them to your application. This helps avoid confusion.

Applications are accepted after 5 days if:
- applicant has at least 3 yes votes
- applicant has 0 no votes

Applications are accepted after 30 days if:
- applicant has at least 70% yes
- applicant has 0 rejects
([MH] Members: reject vote is worth 3 no's.  Do not reject an applicant unless you have solid ground for doing so.  Rejects are mostly for those who have screwed up during their application.)

Invitation: Members may recommend other players to join our clan.  You have a greater chance of receiving an invitation if you have a recommendation.
Basically, once you have the invite, all you have to do is accept or decline. 
Should you accept, welcome to [MH].
Should you decline, no problem, we can still be friends!  :D

Do not rely on an invitation to join [MH], chances are even with a recommendation, the inviter will request you make an application.
You have a much greater chance of entry with an application.


APPLICATION FORM

// ***** APPLICATION *****
// Basic
Real Name (optional):
In-Game Name:
Age:
Country:

// Game
How long have you been playing Sauerbraten?
What other modes do you play besides Coop-Edit, and which ones do you prefer most?
When are you usually online?
Why Mapping Hell?

// Editing
What are you looking to learn in Mapping Hell?
What will you do in order to contribute to Mapping Hell?
(think of it like this: We'd like to help you, tell us how, and what you have to offer in exchange.)

What is your best aspect in Coop-Edit?
What is your worst aspect in Coop-Edit?
How many map projects do you have?
How many maps have you finished?  Links?

What is your favorite map theme?
Do you like small ffa-sized maps, or large ctf/regen sized maps?  Or both?
Do you like above-ground maps, or underground maps?

// Other

Anything else you feel you should tell us.
#46
Projects / [Clan Map] Anvor
August 20, 2015, 11:23:11 PM


Anvor, City of Hell - By [MH]Mapping Hell

Theme: evil city with a ravine, lava river runs through ravine.

Members Involved:
Ardelico
Doko

Ask in this thread if you want to contribute to the map!
#47
Projects / [Clan Map] Athbazcar Island
August 20, 2015, 10:39:43 PM


Athbazcar Island - By [MH]Mapping Hell

Theme: Island, Japanese Architecture

Members Involved:
Ardelico
VampireFrog
DokoDog

Ask in this thread if you want to make anything for the map!
#48
This Mapping Tutorial is rated: EASY

This Mapping Tutorial will teach you how to make some basic terrain, along will adding pathways to your terrain.  In this case, wooden stairs are used.

// Originally posted on Sauerworld.

I've been asked too many times so here is an in-depth explanation of 2-4-6-8 law.

1: You start with your 'dirt paths'.  IE this is your frame.  Since frames are pushed 2, 4, 6, or 8 times, you can build stairs, whatever on the frame without it screwing up cubes due to incorrect gridsize.  Frames are always pushed an EVEN number.


2: keep your frames square.  Generally, one part of the frame shouldn't stick out farther than another, all 4 sticks of the frame should meet together, as shown below.


3: Building more frames, I will only use 2 frames for this guide.


4: Now, you simply fill in your frame, working from corners to center.


5:


6: (optional) - sometimes there are situations like this.  You can push it inwards up to 4 times. (you can go more.. but it might not look good.)


7:

8: Now take the bottom part, and push it 2-4 times.


9:

10:  Flip and push it til it matches. (if it matches after 2 pushes, push it 6 times.  If it matches at 4, push 4.  If it matches at 6, push 2.

11:


12: Then flip it back in place. 


13: Same kind of thing here, generally.


14:

15: 

16: 

17:  Progress.


18: Finished with frame.


19: Then just go through, and do some touch-up for the frame. (IE smooth it all out.)


20: Now for dirt paths, assuming you will be making them actual paths for playable map.
Build some stairs, or whatever really.  It'll fit.  Just make sure to match it for the slope.


21:  Go ahead and make your 'base, default' method of travel. In this case I used wooden stairs.


22: Select a 'slope'.  This slope is a 4 slope, it has been pushed down 4 times (center) 8 times (right side).  Copy paste it on available empty place in map.


23:

24: make your uh, post, on the FIRST cube of the slope.


25: make your uh, connector majigs.


26: There you go, copy paste it to the other side of the slope so it matches.


27:

28: Now go ahead and do that for all the slopes.  You really only need to do it once for each slope type, you can copy/paste/rotate it to fit onto other slopes.


29: Then just add some detail to it, whether it be mapmodels, blendmap, whatever.


And you're done with your terrain.

Amount of time to make actual map for guide: like 15mins
Amount of time to upload pics to imgur, and make this guide, like 20-30mins
Total time to make guide: bout an hour.

Map included below. 
#49
Resources / Mr.Fixxit694: trees
February 08, 2014, 05:12:11 AM
Here are the trees.

Make it so I can: objskin trunk pic.png, and objskin leaves pic.png
I can handle the rest.

Preferred format: .obj

The textures for the trunk and leaves are included in each folder.

I'll give you credit for texturing them if you want.

Reupload them here when you're done, thanks.
#50
Maps / Map Dump
January 13, 2014, 08:34:46 PM
I thought I wouldn't leave MH completely empty, here's my gift to you guys.

I started a bunch of projects a while back, and never got around to finishing them, and don't feel like finishing them.

So, anyone who find one of the maps interesting, and wants to finish it, feel free to call it yours.

When you finish it I ask you post it in this thread, I want to see what you come up with.  :D

Hopefully one of these maps will inspire someone to become active again.



a somewhat map 7: Rainforest mountain.  (i will still be using these buildings for a future map of mine.)





a somewhat map 8: xenon-themed ffa map.

#51
News & Discussions / Leaving.
January 13, 2014, 03:08:38 AM
I was accepted into cm today, so guess this is it.

It was fun while it lasted, best wishes to MH.

I'll stop by Jim Dandy every now and then.

Welp, bye.
#52
Resources / Layout Methods
January 03, 2014, 12:34:40 AM
Anyone have any advice/methods for making decent layouts?

I have 3 methods, and they haven't been working out lately.

1: spam cubes everywhere (i literally mean spam the shit out of the map), remove all but one layer of spammed cubes, make your walls, platforms, etc.

2: draw the layout on paper, then make it.

3: create the objects i want in the map, then put them together like a puzzle.


now, does anyone have other layout methods that work well?
#53
Resources / Sauer Clicker
December 15, 2013, 03:19:56 AM
Download -> pastebin.com/T1z1X9hf

We've all played Cookie Clicker before.  So I'll be making a Sauerbraten version of it.  But this one will be a mix of cookie clicker and adarkroom.


Beta 1 Notes

I posted it.

generating works.

1st shitty upgrade, called Shitty Upgrade.

thas about it.



Future: 

a 'login' (saves all your data to your username, so you don't have to deal with endless endless unknown alias lookup.)

more shitty upgrades

a bank (cause i'll be making robberies, a 1/1000 chance of it happening every 5 second)

more shit to collect.  (wood, copper, tin, silver, gold, iron, diamonds, and Sauer(a shitty money type i'll be adding to my shitty script)

workers n shit to collect your shitty materials.  pretty shitty.

the option to build ShittyTown, your own shitty gui based shitty city.

more shit that attacks you and steals your shitty shit.

and mroe shit when i think of it.


Expect new updates regularly.  (its took like 2 minutes to throw the basic of the script together, so dont expect a whole lot when you open that pastebin.)
#54
News & Discussions / What do you really do around here?
December 12, 2013, 06:19:03 PM
Seriously, does anyone legitimately map (more than or equal to 4 hours a week) anymore?

YOU HAVE 2 VOTES FOR THE POLL.
#55
Maps / Teh Club
October 27, 2013, 07:01:43 AM
I think I'll make the malibu club from vice city.

Should have it done by tomorrow.



#56
Resources / Grand Theft Sauerbraten
September 27, 2013, 09:09:36 PM
As some of you know of my script, PPST (http://quadropolis.us/node/3793), I'll be using the same concept to create a Grand Theft Auto mod for sauer.

Interesting huh?

List of features and shit:

- you get a random amount of 'coins' per player you kill.  your coins-per-kill increases by 10 for each level you gain.
- you get 10xp per kill, and each level doubles the amount of xp required to go up a level. (100, 200, 400, 800, 1600, 3200, etc)
- there are some temporary xp boosters that will be in the store.  say, 10,000 coins for +10 xp/kill for 30 minutes.  or 20,000 coins for +20 xp/kill, etc. 
- every ten levels you gain your xp per kill automatically goes up by 10. 
- missions: assassination, rampage, challenge, war, bar, phone call, rich man, and more.
- phone call missions are a random event, and offer extremely high rewards.
- rich man mission is pretty much: find the guy with the stash
- war is a rather interesting concept here, you will need 'military strength' in order to challenge another 'fake sauer country' to a game of ctf.  if you win, you get special bonuses for owning that land.
- bar missions are acquired from completing other missions, they pretty much send you into a 'dream world', in this case, single player mode.

- a coin generator (unlockable after completing 25 missions), you click a button to get free coins! no click limit either, though the amount generated is fairly low. (amount generated is increased by 5 per level attained.  you can also purchase a higher generation from the in-game-store)
- platinum coins are a rare drop from players (1/25 chance per kill), and can also be acquired from missions.
- platinum coins are a special currency, which can be used in the store, to bypass mission authorization, and a few other things.

- nuclear cores are an extremely rare drop (1/1000 chance per player killed), nuclear cores are used to build nukes of course.  which increase your military strength by 100,000.

- purchasable buildings that generate coins, platinum coins, and nuclear cores. (can be upgraded to generate more stuff per second, has infinite upgrades)

- challenge mode is pretty much a bot match.  but if you reach a specific frag count in said amount of time, you complete the challenge mission.

and many more things.


for now, blahmap#4 is on halt until i complete this mod, and finish up ppst. (as i've gotten a few pm's in #sauerbraten recently, asking when i was gonna finish ppst)
#57
The Mega Archive / Inactive.
July 17, 2013, 10:32:28 AM
Doesn't look like we'll be editing as a group anytime soon and vampis too obsessed with minecraft, so I'll be inactive.

Why do I bother posting this nobody even reads my threads.

Mark me as inactive, or whatever the updated inactive policy is.  I'll be back later.  Bye.
#58
Tutorials / [Servers: Auth] Local Auth Tutorial
April 04, 2013, 08:05:36 PM
Step 1:  Go in-game, and type '/genauthkey <some secret password here>

Step 2: Copy the keys.. somehow.

Step 3: put the PUBLIC KEY, in the servers SERVER-INIT.CFG in this format:

adduser <name> <server auth> "THE PUBLIC AUTH KEY HERE" <master/admin>

Example: adduser somerandomnoob jimdandy "erapguhf3nq4-e9g0bvhn8un" admin

then they can go on the server, and type /auth jimdandy, and they get admin.


Step 4: put the PRIVATE KEY, in your AUTOEXEC.CFG in this format:

authkey <name> "PRIVATE AUTH KEY HERE" <server auth>

Example: authkey somerandomnoob "erpguidfhbn24qw-9fubn" jimdandy

Step 5: MAKE SURE THE NAME IN SERVER-INIT.CFG MATCHES THE ONE IN AUTOEXEC.CFG

Step 6: MAKE SURE THE SERVER AUTH IN SERVER-INIT.CFG MATCHES THE ONE IN AUTOEXEC.CFG

Step 7: go on the server and test it.  /auth <server auth here>

If you still don't understand I'll explain it further.
#59
The Mega Archive / Dafuq?
February 14, 2013, 08:57:42 AM
This happened around 1:47 am (my time, in irc)

aand wwwhhaat the fuck?! botnet?


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#60
Joining / [Accepted] Ardelico's App
February 01, 2013, 01:07:43 AM
Name : ...
Alias : Ardelico
Age : 16
Country : USA



How long have you been playing ?
--2 years

How did you discover the game ?
--a friend told me about it

What are your favorite game modes (except coopedit)? Why?
--tactics, I like the randomness

--insta, because point n click

When are you usually online?
--all day, almost every day

Why Mapping Hell?
--I want to learn some different editing styles than my current ones, and maybe do group-editing.

What will you bring to the team ?
--Every now and then some nice playable/artistic maps, a few scripts here and there, a good laugh.



Editing

What do you prefer to do in coopedit? Why?
--mostly make maps that have something to do with nature. My strong point I'd say

How many maps have you finished? How many have you uploaded on quadropolis (links) ? How many projects have you started ?

--Not many at the moment, I delete them if I get stuck/don't like it.

-- http://quadropolis.us/node/3783 -- I did everything but materials

-- http://quadropolis.us/node/3773 -- In this map I did almost everything,  I had help from someone who did a few lights and weapon placement.

-- http://www.quadropolis.us/node/3746  (this one's in the release too) -- I did the layout/details

--I have 2 more capture/ctf maps that will be done soon, if you want to see them, ask me on irc.quakenet.org #sauerbraten

What is your favourite kind of map ?

--nature/huge/rpg/anything that's not ctf

If I don't get accepted that's fine, I'll try to make some better maps and maybe re-apply later.  Thanks for considering me!