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Topics - vampirefrog

#31
Guys we now have an URL shortener at http://spamela.tk and http://spml.tk (the longer one is for easy rememberance).

Here's an example link: http://spml.tk/hell
#32
The Mega Archive / New theme
April 06, 2013, 05:31:34 AM
You guys can try using this theme. It can be set per-user. Go to Profile -> Forum Profile -> Modify Profile -> Look and Layout -> Current Theme -> (change) -> Find the "Black Box 2.0" theme -> click on "Use this theme". You can also preview it.

You can also choose from any of the themes listed on this page

[attachimg=1]
#33
The Mega Archive / Logic dictates
April 06, 2013, 04:15:40 AM
[attachimg=1]
#34
The Mega Archive / testing in-line attachments
April 04, 2013, 09:53:16 PM
[attach=1 width=80]

[attachmini=1]

[attachurl=1]

[attachimg=1 width=100]
#35
News & Discussions / Upgraded forum to 2.0.4
April 04, 2013, 09:05:36 PM
Upgraded to latest version of SMF
#36
News & Discussions / Downtime
March 29, 2013, 02:24:05 PM
Hey guys, sorry about the downtime, there was a power outage yesterday, and apparently the ISP was affected as well, so that took a day for them to fix   :damage: :hamboning: :robotnikfly:
#37
General Discussion / New song
January 22, 2013, 01:31:52 AM
New song,  you guys!

#38
The Mega Archive / Portal 2 built-in editor
January 16, 2013, 12:16:23 AM
You guys tried this?

They have a 'workshop', which consists of user-made levels, here.

Video:

#39
Resources / vampi mapmodels (arches)
September 15, 2012, 12:10:20 AM
Here are some simple arches I made in blender.

#40
Pictures / some arches
September 14, 2012, 08:41:42 PM
#41
Pictures / doodle log
September 05, 2012, 10:25:30 PM
some doodles
#42
The Mega Archive / Clan only section
September 03, 2012, 01:03:59 AM
I've set up a clan only section where you can post stuff only clan members can see. There are also some interesting resources.
#43
The Mega Archive / eihrul needs help with tesseract
August 03, 2012, 08:44:17 PM
Quote from: IRC
<eihrul> vampi-the-frog: i have a mission for you
<eihrul> with regards to making tesseract a standalone thing
<eihrul> and also to chuck old lame content
<eihrul> the first order of business is deciding which texture sets sauer currently uses are really of high enough quality to justify keeping them
<eihrul> that may be none of them, depending
<eihrul> but someone should look through and make some recommendations :)
<eihrul> i am thinking just about everything but lunaran and gibbie textures probably have to go :P
<eihrul> a lot of the skyboxes are worth keeping, though
<vampi-the-frog> At 8 AM every day I go to art school, and for 6 hours I draw or paint
<vampi-the-frog> then for another hour I eat and go home
<vampi-the-frog> then for 6 more hours I work from home
<vampi-the-frog> I'd really like to help you but I'll just help you look for someone who has the time right now instead of later. I'll post on the forum
<eihrul> well, this is more important :P
<vampi-the-frog> well of course
* Redon21115 (~redon26@wsip-70-164-72-160.ga.at.cox.net) has joined #sauerbraten
<eihrul> or in any case, you could at least, as you said, solicit feedback on which texture sets mappers actually think are worth keeping at all
<vampi-the-frog> is there a list of texture sets?
<vampi-the-frog> I'll post on the MappingHell forum, and I'll try to help whenever I have time, if someone else doesn't do that before me.
<eihrul> default_map_settings.cfg is generally authoritative in that regard
<CIA-2> tesseract 2b0324c by Lee Salzman in  -> master -> (4 files in 2 dirs) -> added skyshadow map var that allows sky texture to cast shadows - https://github.com/lsalzman/tesseract/commit/2b0324ca027981cfb4f21c2930a93dcd68ecc535
<eihrul> most texture sets we use are in there

Guise, I'll try to do this whenever I have time, but if you can beat me to it:

  • Get a list of texture sets
  • Maybe make some sort of graphical/web page type presentation with all the texture sets, and maybe even a description for each set
  • Make a vote for which stays and which goes.
  • Same goes for skyboxes
#44
Resources / AOE3 colonial houses
July 30, 2012, 05:49:18 PM
Here are some screenshots I made in AOE3, the houses look pretty simple to model, and I thought it might be fun to do:

http://mappinghell.net/files/aoe3/
#45
The Mega Archive / couple of new songs
July 29, 2012, 12:50:44 AM
#46
The Mega Archive / asking reddit
June 06, 2012, 04:39:30 PM
Hey guys, I was thinking of asking on Reddit how we may improve clan activity and altogether have more fun, so I was thinking of asking on reddit about how to manage and to improve our little creative community.

But I need a suggestion on the section of reddit where I can ask. AskReddit might work, but maybe there is a more appropriate section.
#47
The Mega Archive / Doom
June 04, 2012, 01:07:16 AM
Guys, Doom keeps asking for unban, I've asked him to approach MH members online and try to convince them to vouch for him. If he turns out to be genuinely willing to join, go ahead and reply on this thread. When enough have vouched for him, I'll unban him and he can post in the joining section.

Thanks
#48
The Mega Archive / feedback needed
May 17, 2012, 03:27:32 AM
guise

ima workin on this song http://evo.grigoriada.net/beat1-3.mp3
#49
Hey guys here are some mapmodels I made, just unpack to your sauer/tesseract folder and do:

exec packages/models/vfrog/tubes/package.cfg for tubes
and
exec packages/models/vfrog/patterns/package.cfg for patterns
#50
The Mega Archive / clan question
May 07, 2012, 07:59:44 PM
Hey guys, it's been a while, and I'm curious how you guys feel about the clan and about being in it right now. I'm not terribly up to date, so tell me everything. How do you feel about the clan, do you enjoy it, is there something that bothers you, something you'd like to add to the activities, just get your feelings and thoughts right on the table.
#53
Resources / Picture thread
April 20, 2012, 10:17:12 AM
Post cool pics here. Be careful where you hotlink them from, you should only hotlink from image hosts. Otherwise attach.
#56
The Mega Archive / Creativity thread
April 14, 2012, 11:36:33 PM
Hey guys. It has come to my attention that some members are leaving, seemingly due to clan inactivity. Let's brainstorm some ideas for some simple projects that people can take up.

Here are my ideas:

1. given this picture [picture of medium detail building] recreate the scene in sauerbraten. Post a screenshot of your work from the same angle the picture was taken.
2. given these pictures of a house, try to recreate it as true to nature as possible
3. given these pictures of a building, try to make a playable layout based on its layout, then add details keeping true to the original building in style

Of course, how would other clan members pitch in?

1. and 2. members judge how close the recreated scene is to the original picture, and suggest improvements (or edit themselves)
3. members playtest the resulting map, judging on playability, fun and visual style.

How to get the pictures?

GUISE
GUISE
I HAVE THE BEST IDEA
GUISE
ARCHITECTURE BLOGS
- scroll through architecture blogs until you find a building you like and start mapping it

Other engines can and should be used (Radiant-based, I'm really just thinking xonotic). Cubes are hard, man!

Don't give other members homework unless they ask for it.

Make a map project each day.



Oh! Map a building from your neighborhood, using photos as textures. You can go and measure it all you like! Find an abandoned building and map that! Find an abandoned building picture blog and take ideas from there. The point isn't just to make a playable map, it's modeling, and this is a skill that you can use later in several other places, not just game mapping.
#57
The Mega Archive / nodechat
April 02, 2012, 04:11:20 PM
I've put nodechat up on github: https://github.com/vampirefrog/nodechat :rockin:
#58
News & Discussions / Sorry about the downtime
March 30, 2012, 03:11:01 PM
Hey guys, had some ISP problems, it's back up now. Sorry about the disturbance.
#59
News & Discussions / New chat box
March 26, 2012, 06:14:08 PM
You guys, you'll notice an extra chat box on the forum front page - the red one. I'm still developing it, but after it's been thoroughly tested, we'll remove the ugly chat box on the top and just use this one.