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Messages - Doko

#1
Maps / Re: Doko's "last" map project: Altazor
July 11, 2017, 11:50:10 PM
Just for the doubts:















#2
Maps / Re: Doko's "last" map project: Altazor
July 11, 2017, 11:17:01 PM
Quote from: Doko on August 25, 2015, 01:06:33 AM
this is probably my last solo map

Just kidding, im playing this game until the day i die.
#3
Maps / Re: Doko's "last" map project: Altazor
October 08, 2015, 11:35:49 PM
Most updated version.
#4
Pictures / Re: MH Clanshots
September 13, 2015, 07:52:07 PM
Thats beautiful  :fapping:
#5
Projects / Re: [MH] Race Map
September 12, 2015, 12:55:05 AM
I can contribute  :chainsaw:
#6
Maps / Re: Doko's "last" map project: Altazor
August 25, 2015, 07:32:56 PM
Quote from: Skur on August 25, 2015, 11:50:49 AM
one of the most promising maps i've seen this year! really looking forward to this one :)

Thanks! Today or tomorrow i will post a link to download the current version of the map.   :chainsaw:

Quote from: Zoocata on August 25, 2015, 07:10:26 PM
What texture pack is this?! I was looking for something just like this for Asthma but I couldn't ever find it.

This are pk02 textures, here is a link to the node in quad: http://quadropolis.us/node/3163
I dont know how no one used it since it was posted like 4 years ago  ;D
#7
Maps / Doko's "last" map project: Altazor
August 25, 2015, 01:06:33 AM
Hey guys, this is probably my last solo map, im trying to just make something great and have fun with it, i added a lot of details, somes of them "unnecessary", but i just want to make something that exploit a bit more my pc. I also added some "Jumppad energy balls" that are placed around the map to jump to better places, those are just particles, but i think they fit the map and dont need to use playable space.

Why last map? Because im going to do different stuff next year, going to other city, living alone and trying to be independent, so im not sure when i will play this game again.


Here some pics:









And here a full album: http://imgur.com/a/NEYqO




I will put a download link soon, this map is like 40% complete, and im probably going to convert this to a capture (Its a really big map like valhalla, but with real layout)
I see it like a venice map, but futuristic and for ctf, and faster with the jumppad things.
The capture version will be in a more traditional format. I also would like to see people playing hide and seek in this map xD

You can suggest whatever you want, i will apreciate that  ;D
#8
Projects / Re: [Clan Map] Athbazcar Island
August 24, 2015, 04:26:07 AM
I never tried this style, just made some japanese buildings but mixed with futuristic, like in Unreal Tournament (Dont remember wich one)
#9
Projects / Re: [Clan Map] Anvor
August 24, 2015, 04:21:10 AM
Nice idea, i think i can make some buildings for this :anisan: