MappingHell

Archive => The Mega Archive => Topic started by: vampirefrog on June 02, 2013, 04:08:48 AM

Title: ending mapwrecking
Post by: vampirefrog on June 02, 2013, 04:08:48 AM
I was coopediting today and someone mapwrecked, and this is basically 100% predictible. Someone is either bored and thinks mapwrecking is funny, but it's only funny to them. Other times it's just someone who doesn't know how to edit properly. I think some measures need to be implemented that attempt to eliminate mapwrecking.

Here's a tip, instead of the term 'mapfucking' use 'mapwrecking' it's friendlier.

Here are my ideas for ending mapwrecking. This is stuff that lacks in the sauer editor, and if they were implemented, coopediting would be much easier. The following ideas are in no particular order:

These are my ideas for improving the coopedit part of sauer. Contribute your own.

We can make a list of most wanted ideas, and note, these are strictly related to the editor part of the game, not other parts of the game. But I was thinking of making a list of top ten wanted ideas, and maybe we can then get someone to actually implement them. Maybe not eihrul, since he's busy with other things afaik, but I'm sure we can find someone, even if we have to raise money and pay them. Also, if you have ideas related to another aspect of the game, post in own thread.
Title: Re: ending mapwrecking
Post by: ArdTheSheep on June 02, 2013, 04:46:15 AM
The top way to prevent mapannihilators: password server

Doesn't get better than that.


Those others up there are good too.
Title: Re: ending mapwrecking
Post by: Skur on June 02, 2013, 12:13:44 PM
Because of mapwrecking I can only unspec clan mambers and close friends, but I still don't like to have more than 3 people on the map when it's a serious project, you never know what they are doing and there's always someone who didn't listen to the "please don't edit" and is trying to improve the map in some weird way. I think it would be great if you could leave the "flightmode" as spectator and walk around the map as "ghost" (invisible for other players), so no one would have to be unspecced just to walk around. That shouldn't be too hard to do and I think it would be better if it was a sauer feature every server had than just a few modded ones, but eihrul would have to like that idea of course...
Title: Re: ending mapwrecking
Post by: vampirefrog on June 02, 2013, 03:41:04 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
password server

That's one way, but let me remind you that the way we met each other was on coopedit servers, when we took a chance and let someone new edit. The ideas I listed started with the intention of making the open mastermode (0) safer. Sure, mastermode 2 or even 3 is fine, but that greatly reduces the chance of meeting new and good coopeditors. In fact, I met someone yesterday and asked them to post in the joining section.

Quote from: Skur on June 02, 2013, 12:13:44 PM
Because of mapwrecking I can only unspec clan mambers and close friends, but I still don't like to have more than 3 people on the map when it's a serious project, you never know what they are doing and there's always someone who didn't listen to the "please don't edit" and is trying to improve the map in some weird way.
Yes, that's the worst part, when you're trying to concentrate on editing and others are not being very serious.

Quote from: Skur on June 02, 2013, 12:13:44 PM
eihrul would have to like that idea of course...

No, no he woudln't. Eihrul is not the only coder in the world that can improve sauer or tesseract. He's good, but the ideas we're coming up with are relatively easy to implement by any experienced coder. We don't need to depend on eihrul. He doesn't have the time,and perhaps not the attitude to add these improvements, as far as I know him. It shouldn't be hard to find someone to do these modifications. But I'd like to get them in order before we start searching.

Also, I'd like to bring OctaForge (http://octaforge.org/) to your attention. It is a fork of sauerbraten, I think it is a continuation if syntensity, that has many improvements, and may well include what we're looking for. However, it's still in beta and probably doesn't have many players. I haven't managed to install it yet, though.
Title: Re: ending mapwrecking
Post by: Apollo on June 02, 2013, 05:51:08 PM
Excellent ideas. I'd like to add to the list, but you seem to have gotten everything.
Title: Re: ending mapwrecking
Post by: Sweet on June 03, 2013, 05:31:07 AM
Quote from: vampirefrog on June 02, 2013, 04:08:48 AM


       
  • Send textures, cfgs and mapmodels. Maybe sounds and other assets too. This way it would be a lot easier to add custom content. In fact, with this implemented, a lot of the existing textures and models could be deleted from the distribution, and just downloaded with the map. I'm sure a lot of the existing textures are unused.


OH MY GOD YESSSSSSSSSSSSSSSS
Title: Re: ending mapwrecking
Post by: vampirefrog on June 05, 2013, 05:38:11 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
mapannihilators
mapshaggers
Title: Re: ending mapwrecking
Post by: Sweet on June 05, 2013, 07:30:20 PM
Quote from: vampirefrog on June 05, 2013, 05:38:11 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
mapannihilators
mapshaggers
mapfrustraters
Title: Re: ending mapwrecking
Post by: vampirefrog on June 05, 2013, 07:56:49 PM
Quote from: Sweet on June 05, 2013, 07:30:20 PM
Quote from: vampirefrog on June 05, 2013, 05:38:11 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
mapannihilators
mapshaggers
mapfrustraters
octabangers
Title: Re: ending mapwrecking
Post by: ArdTheSheep on June 05, 2013, 08:06:59 PM
Quote from: vampirefrog on June 05, 2013, 07:56:49 PM
Quote from: Sweet on June 05, 2013, 07:30:20 PM
Quote from: vampirefrog on June 05, 2013, 05:38:11 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
mapannihilators
mapshaggers
mapfrustraters
octabangers

Yo dawg I heard you like quotes, so I put a quote, in yo quote, in yo quote, in yo quote, so you can quote while you quote, while you quote, while you quote, while you quote.
Title: Re: ending mapwrecking
Post by: Zoocata on June 07, 2013, 08:02:22 AM
Quote from: vampirefrog on June 05, 2013, 07:56:49 PM
Quote from: Sweet on June 05, 2013, 07:30:20 PM
Quote from: vampirefrog on June 05, 2013, 05:38:11 PM
Quote from: Ardelico on June 02, 2013, 04:46:15 AM
mapannihilators
mapshaggers
mapfrustraters
octabangers
mapjimmierustlers
Title: Re: ending mapwrecking
Post by: Suicizer on June 11, 2013, 01:06:49 AM
I'm pretty sure the clan cm| has a certain server client which does most of it (except modifying the octree, sending other files as .ogz and so).

Thinks like an addition to the command "texrotate" doesn't really seems to contribute the idea of stop mapwrecking actuallly =P. I agree with most of them though (yet I'm damn sure some of them are obviously a never happening).
Title: Re: ending mapwrecking
Post by: Suicizer on June 11, 2013, 01:12:21 AM
Quote from: Sweet on June 03, 2013, 05:31:07 AM
Quote from: vampirefrog on June 02, 2013, 04:08:48 AM


       
  • Send textures, cfgs and mapmodels. Maybe sounds and other assets too. This way it would be a lot easier to add custom content. In fact, with this implemented, a lot of the existing textures and models could be deleted from the distribution, and just downloaded with the map. I'm sure a lot of the existing textures are unused.


OH MY GOD YESSSSSSSSSSSSSSSS

Well, In theory .obj files could be send easy and risk free also as it's just raw geometry with some texture-slots stored to certain groups of meshes.
Title: Re: ending mapwrecking
Post by: vampirefrog on June 11, 2013, 11:29:32 PM
sending ANYTHING is entirely too possible and even easy. Just use the same code that sends the ogz file to send other files. it doesn't matter whether it's easy or hard at this point.

anyway, I've come to a conclusion regarding sauebraten - being a free game, you can't expect anything at all from it. The editor is there just as a proof of concept, a really well-featured and well-maintained editor is miles away from what the coopedit part of sauer currently is. That being said, we can ask ourselves, how could the editor become better? How could we add these features and many more? Well, someone needs to develop it. Someone needs to spend time on it and make it into a proper editor, with lots and lots of features and usability enhancements.

But who, and why would they? Answer me this.
Title: Re: ending mapwrecking
Post by: Suicizer on June 12, 2013, 12:03:43 AM
Quote from: vampirefrog on June 11, 2013, 11:29:32 PM
sending ANYTHING is entirely too possible and even easy. Just use the same code that sends the ogz file to send other files. it doesn't matter whether it's easy or hard at this point.

anyway, I've come to a conclusion regarding sauebraten - being a free game, you can't expect anything at all from it. The editor is there just as a proof of concept, a really well-featured and well-maintained editor is miles away from what the coopedit part of sauer currently is. That being said, we can ask ourselves, how could the editor become better? How could we add these features and many more? Well, someone needs to develop it. Someone needs to spend time on it and make it into a proper editor, with lots and lots of features and usability enhancements.

But who, and why would they? Answer me this.

Then we probably end up using Red Eclipse as it has a more enhanced coop-edit mode as Sauerbraten has. Then again, I still hate it's gameplay.
Title: Re: ending mapwrecking
Post by: Fairypiss on July 25, 2013, 02:46:41 AM
Quote from: Skur on June 02, 2013, 12:13:44 PM
Because of mapwrecking I can only unspec clan mambers and close friends, but I still don't like to have more than 3 people on the map when it's a serious project, you never know what they are doing and there's always someone who didn't listen to the "please don't edit" and is trying to improve the map in some weird way. I think it would be great if you could leave the "flightmode" as spectator and walk around the map as "ghost" (invisible for other players), so no one would have to be unspecced just to walk around. That shouldn't be too hard to do and I think it would be better if it was a sauer feature every server had than just a few modded ones, but eihrul would have to like that idea of course...

whats that skur? you dont like it when i add and remove that big cube in your map?? i was only trying to clear space for you! nothing but love.
Title: Re: ending mapwrecking
Post by: vampirefrog on July 25, 2013, 03:36:02 PM
Quote from: Mr.Fixxit694 on July 25, 2013, 02:46:41 AM


whats that skur? you dont like it when i add and remove that big cube in your map?? i was only trying to clear space for you! nothing but love.
:o