Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Skur

#71
Quote from: Mr.Fixxit694 on September 07, 2012, 04:32:30 AM
Zoocata talk to him for me and see if he well add vehicles / girl models AND BETTER WATER material
he isnt really working on sauer anymore but you can contact eihrul vie irc any time..
#72
Quote from: vampirefrog on August 10, 2012, 03:26:12 PM
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2534&start=64
Quote from: eihrul
So, I dunno how people will react to this, but I have come to one conclusion with regards to Tesseract gameplay:

So long as Tesseract is not really stand-alone and just parasitic off of Sauerbraten content, it is essentially useless. For Tesseract to truly live, the Sauerbraten parts of it must sadly die.

So what I think I am going to do is make a sort of stripped-down "Sauer lite", that mostly just focuses on a sort of rocket-gib gameplay, and nothing else, with a main goal of keeping the download size close to 100MB or not much bigger.

Anything extraneous to this like pickups (weapons, armour, etc.), SP, old game modes like capture and hold, old maps, etc. I am just going to cut from the codebase. It will also let me muck around with some various other gameplay aspects in general without disturbing Sauer gameplay at all.

So depending on how you look at it, it will either end up being just a smaller demo game for people to base off of, or a more insta-focused Sauerbraten TC with less but higher quality content. With no more dependence on Sauerbraten, the engine and other aspects can more freely evolve without disrupting Sauerbraten itself.
:'( why? i dont think that many people are interested in a stripped down version of a game, but with better gfx. since you need a high-end pc to play tesseract, most people playing wont have to care about filesize so.. why not make it bigger? if people like your game they will keep it, but if they dislike it they wont keep or play it just because its damn small.

well.. of course thats just how i think about that.
#73
lol  ;D but i agree with sauce, i think verything < 3 gigs would be fine, making it 100 mb makes no sense to me, neither worrying about normal sauer's file size while not removing old crap (and adding new crap >_> cubetown... SRSLY? )
#74
Quote from: eihrul on August 06, 2012, 10:09:44 AM
I guess I personally rather like lunaran, gibbie, phillipk, tomek, and perhaps aftas.

The gor ones I dunno myself.
you should definitely keep them, but i would also keep trak5 and and at least some of the painkillah textures since they got good bumpmaps and are very useful for non-transparent windows on medieval maps. I agree that MitaMANs bumpmaps arent the best but his textures are still very good, maybe we'll find someone to make new bumps.

Quote from: eihrul on August 06, 2012, 10:09:44 AM
Also also, if anyone has any recommendations for good bumpmapped texture sets that are never the less compact, don't hesitate to mention. Wood/urban textures especially we are lacking.
http://www.quadropolis.us/node/3163 :)

ps: we also need a new default gras texture! i'd go for blindabuser's "ba_grass_cc.jpg"
#75
Maps / AW: Can anyone think of a name for this map?
August 05, 2012, 11:37:01 AM
Btw, id go for Trifluorochloroethylene, it's easy to spell and to remember :)

Sry for doubleposting.. tapatallk -.-
#76
Maps / AW: Can anyone think of a name for this map?
August 05, 2012, 11:33:46 AM
Just call it xenon :lol:

Ps: I'm currently working on a map named cyanogen *name taken* xD
#77
Applications / Re: Current member list
August 04, 2012, 02:27:11 PM
leo mooeep and sweet r inactive right? :o
#78
Quote<eihrul> i am thinking just about everything but lunaran and gibbie textures probably have to go

hell nooo!!! O_O

the gibbies work excellent with tesseracts light and are cool and oldschool while the lunaran textures just fit sauer perfectly! dat heavy metal!!  ;D
i would remove the tec1soc cuz they got no normals/heights/specs n stuff and look lame in tesseract (/even in normal sauer) the egyptsocs could be updated.. there are the missing ones somewhere on quadro, maybe they also got normals/heights/specs? i would also remove these other quakish textures (between tecsoc and egyptsoc on the 2ond/3rd page in the default_map_settings.cfg) and most of the textures between the "duomo" ones and the lunaran textures (also in the default_map_settings.cfg)

no one needs these random textures without normals/heights/specs that dont really fit to any other pack..

besides that: sauer/tesseract has only got ingame multiplayer map(!) sending, thats why most players avoid creating new cfgs for their maps cuz the cant send them ingame then and the instant coop-editing is a big and important part of cube 2 gameplay. so, if you(eihrul) dont feel like adding cfg sending (wich i can understand.. crashing clients bla bla) WE NEED MISANS DAMN WHITE TEXTURE IN THE DEFAULT_MAP_SETTING.CFG!! :)
#79
Maps / Re: Can anyone think of a name for this map?
August 02, 2012, 09:10:26 PM
oh, that looks interesting!  ::) but i cant even think of names for my own maps  :-X
#80
Pictures / AW: green lamborghini murcielago
August 01, 2012, 11:43:11 PM
:D thx :)
#81
The Mega Archive / Re: le idea :0
July 19, 2012, 06:46:19 PM
#82
The Mega Archive / AW: le idea :0
July 19, 2012, 02:16:23 PM
O_o sounds good :D
#83
The Mega Archive / le idea :0
July 15, 2012, 02:01:11 PM
hmm this forum is getting quite inactive.. what about seperating it from the clan and using it just as public sauer forum? mx hasnt got a forum at all anymore and maybe we could ask the fanatics too? =P it would be more open and have less rules and less dominating admins (no offense jake ^^) so... what do you think?
#84
locking..
#85
Maps / Re: Lord of the rings Minas Tirith
July 07, 2012, 11:40:35 AM
hehe np ;D
#86
Maps / Re: Lord of the rings Minas Tirith
July 06, 2012, 04:22:45 PM
dunno if anyone is still working on this but.. i found something pretty useful:


in full size: http://upload.wikimedia.org/wikipedia/commons/7/78/Minas-Tirith-Rama-c.svg?uselang=es
#87
Quote from: vampirefrog on July 02, 2012, 12:09:20 PM
I think there should only be one clan, but it should properly advertise that it is a sauerbraten, red eclipse, tesseract, sandbox AND OTHERS clan (xonotic? quake1/2/3? valve stuff?), maybe with a large graphic banner that would go somewhere in the joining section, or maybe an about section that would describe the clan. The banner could have all the game logos, and an in-game screenshot collage.

good idea!! ;D

im thinking about mapping in half life 2 (/valve stuff) after i finished my current cube 2 maps, but i could stay in MH of course!  :-*
i would help with the banner if u want!
#88
The Mega Archive / Re: How's life?
June 29, 2012, 02:51:16 AM
lol ;D
#89
The Mega Archive / Re: Spammers
June 26, 2012, 02:48:57 AM
MUSTARD MAYHEM
MUSTARD MAYHEM
MUSTARD MAYHEM
MUSTARD MAYHEM
MUSTARD MAYHEM
xDD
#90
Applications / Re: Death's Application!
June 25, 2012, 03:31:37 PM
good luck! ;D
#91
Applications / Re: Death's Application!
June 24, 2012, 09:58:32 PM
wny map updates on the way? :D
#92
I think there had been too many ppl working on this single project.
Most ppl who want to "help" just want their name in the maptitle..
And I think its almost imposible to finish a serious map without one host who does at least 80% of the work. If you let the others do "what they want" they will fail because their ideas and mapping skills wont fit together. If you want some ppl to help id almost finish the layout, pick a theme and start detailing so the helpers know excactly what to do.

Thats pretty hard, I know, thats why i usually dont coop edit on my playable projects. (Its different with funmaps) But I think its easier to make a map with one helper, im working on two maps with snowy.. but with anyone else i failed :P

So.. you will either have make ur maps alone or find someone whos editing skills r similar to urs and who is very active, very interested in the project and not a "oh, nice map. lets see if a can get in the credits" person.

grammar sux 0.o
#93
Joining / Re: Doom would like to join Mapping Hell.
June 11, 2012, 10:41:30 PM
Quote from: Doom on June 11, 2012, 11:24:31 AM
yeah, and that map is outdated,
-1 :(
Quote from: Doom on June 11, 2012, 11:24:31 AM
ill post pics tomorow
+1 :)
Quote from: Doom on June 11, 2012, 11:24:31 AM
I sleep now gnight mate,
-1 :(
Quote from: Doom on June 11, 2012, 11:24:31 AM
and i never use height map,
+1 :)
Quote from: Doom on June 11, 2012, 11:24:31 AM
i call it lazy work, people who use height map, can make nooby terrain that even looks better then height map, it just takes while.
na, they just suck ^-^

-1+1-1+1=0  ::)
#94
Applications / Re: Death's Application!
June 11, 2012, 10:34:36 PM
Quote from: Sauce on June 11, 2012, 07:56:52 PM
...things like your bull statue where impressive.

im pretty sure it has been created by a script..
#95
Applications / AW: Re: Death's Application!
June 11, 2012, 01:24:51 AM
Quote from: Mr.Fixxit694 on June 11, 2012, 01:15:47 AM
also i would add pictures of your maps to your application to help the voting go fast.

+1
#96
The Mega Archive / Re: Inactive for awhile
June 10, 2012, 07:46:03 PM
ok :|
ROFL ur pic! xDD
#97
Joining / AW: Doom would like to join Mapping Hell.
June 09, 2012, 03:55:45 AM
Mac users >_<
#98
Joining / Re: Doom would like to join Mapping Hell.
June 09, 2012, 01:08:10 AM
hurr durr nice terrain! some lightmaps look messed up tho :o
#99
Applications / Re: Death's Application!
June 09, 2012, 01:01:03 AM
newbase - no idea what that is but its not enough to be posted on an application.

DeathAppartments - copie pasted parking lot, the terrain isnt done and the bull has been created by a script :S but i really liked the desk and the laptop :) nice details!

hgde - very well detailed, although you could have saved a LOT of triangles by using normalmapped textures ;) and.. i think the middle part looks even better twice the size :D but id still like to know what you made and what stormer made :)

deathctf - cool theme :D i really like the coloured parts! maybe you could use some blendmapping to make the concrete textures look a little more dirty and realistic ;) but: not even the layout is done  :'(

you got a cool theme on deathctf, if you could finish the layout and maybe texture it already you would get a yes, ur details are pretty good but i need to see a layout :o if you arent experienced with layouting yet check out the other ctf maps in the release or if u have time this weekend we could work on it together ;D

- p1nokjo
#100
Joining / Re: Doom would like to join Mapping Hell.
June 09, 2012, 12:32:07 AM
Quote from: Doom on June 08, 2012, 11:09:42 PM
No problem, i'm actualy allmost done with it.

=D looking forward to it :o
#101
Maps / Re: Satans Lair.
June 08, 2012, 06:54:10 PM
we could ask eihrul to include the testures used on nevil_c in the default_map_settings.cfg and use them in svn :o
#102
*locking topic*
#103
Joining / Re: Doom would like to join Mapping Hell.
June 08, 2012, 06:51:42 PM
eyup i wanna see something playable ;D
#104
The Mega Archive / AW: asking reddit
June 07, 2012, 09:26:41 AM
Me too! :o and im very active x)
#105
Applications / Re: Current member list
May 29, 2012, 11:47:35 PM
Quote from: Sauce on May 29, 2012, 11:04:05 PM
Fuck minecraft! To switch from this to minecraft is dumb. RE and Marble is cool I guess. Sauer is not dead yet, stop saying that. It's always been a game with few players.
+1