MappingHell

Archive => The Mega Archive => Mapshots => Topic started by: unixfreak on April 10, 2012, 08:09:38 AM

Title: rt6
Post by: unixfreak on April 10, 2012, 08:09:38 AM
(has no other name for now)

It's a map for red eclipse i started a few days ago. Trying to mash up some elements of metal gear solid along with resident evil into a story/campaign map. Pretty much a military style base/laboratory hidden in the side of a mountain, goes deep underground, dark gloomy environment etc.

Short walkthrough video of what can be done so far:
http://videobam.com/nkTps

(http://i.imgur.com/ScA0F.png%5B/%5Bimg%5D%3Cbr%20/%3E%5Bimg%5Dhttp://i.imgur.com/b4m38.jpg)
(http://i.imgur.com/zPquh.jpg)
(http://i.imgur.com/dMaHP.jpg)
(http://i.imgur.com/UYAFy.png)
(http://i.imgur.com/4opne.png)
Title: Re: rt6
Post by: vampirefrog on April 10, 2012, 12:02:49 PM
correct me if I'm wrong, but that truck looks thrice the size of a normal truck, it just looks as if you made everything twice as big, relative to player height
Title: Re: rt6
Post by: unixfreak on April 10, 2012, 06:59:32 PM
I think i see what you mean, when i change to thirdperson:

It does look huge! lol.

edit: fixed screenie:
(http://i.imgur.com/u2LXK.png)

Not sure what to do, if i scale down the truck one gridsize, it might be too small compared to the ceiling height.
If i lower the roof anymore there won't be enough freedom to jump around.
Title: Re: rt6
Post by: vampirefrog on April 10, 2012, 10:22:17 PM
mapmuddle?

and embed images instead of linking pls
Title: Re: rt6
Post by: Fairypiss on April 10, 2012, 10:58:43 PM
it looking pretty good man, ++
Title: Re: rt6
Post by: unixfreak on April 10, 2012, 11:07:26 PM
Quote from: vampirefrog on April 10, 2012, 10:22:17 PM
mapmuddle?

and embed images instead of linking pls

Yeh, i could do. though i have never worked out how to create a UV mapped texture.
I could probably carve out a decent truck in a few hours, texture it in blender.... but no idea how to get the same texturing in cube2 engine.
Title: Re: rt6
Post by: vampirefrog on April 10, 2012, 11:44:47 PM
you export texcoords along with the map model, it's a trivial issue really, no remodeling needed.
Title: Re: rt6
Post by: Sauce on April 11, 2012, 03:30:52 AM
Awesome work dude!