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Messages - ArdTheSheep

#176
Joining / Re: Suicizer's Application.
March 20, 2013, 02:23:12 AM
I gave you 5 days.  My vote is final.
#177
The Mega Archive / Re: eehhh
March 19, 2013, 09:44:14 PM
Case 1:
Quotenop. the noobs took over the world.

Case 2: new version was released, so, (what I think), the editors don't want to make maps since the next release might not be until 2015/2016.

Case 3: they died from playing with too many cubes.

One of the above should be it, if not all 3.  But I do agree with skur, there's a lot more nooblie pies running around than there used to be.
#178
Joining / Re: Suicizer's Application.
March 19, 2013, 09:38:21 PM
As I've asked even more times for you to stop with the names, you still intentionally do it, thinking that you'll get a yes no matter what you do.  Welp, sorry, your luck ran out.

The first one or two times it's funny, I admit, but you're doing it excessively and it's getting annoying.

I gave you a chance, yet you didn't even try to change my opinion.  Not once.

I'm voting no.
#179
Joining / Re: Suicizer's Application.
March 14, 2013, 08:49:09 PM
I've asked multiple times in #sauerbraten.

And you do know which promise I'm talking about, the one that you cancelled over something stupid.
#180
Joining / Re: Suicizer's Application.
March 14, 2013, 08:18:21 PM
I like your maps and your editing style/theme. 

I mostly like SauerFlauer since a while back I attempted to make a space map similar to that, but that was back in my noobish days, never got around to redoing it, but seeing that map I might.

For now I'm not voting, due to a strong negative opinion I have about you as a person.

The main things being,

-I've asked you countless times to stop calling me 'ardelic'

-another reason, you broke a promise that you made a while ago after force was completed.

That being stated, I'm not completely sure that I can trust you.

My vote at the moment is on a yes/no ratio of 40/60.  Yes, the ratio points more towards a no vote, but due to the fact that I like your maps, I find it unfair to vote no at the moment.
I've had some thought on it and I believe you deserve a chance to change my opinion of you as a person. 

I'll vote later once I get to know you better.
#181
Maps / Re: To-Ru Octavus [red eclipse]
March 05, 2013, 12:54:47 PM
The blue pillar room looks trippy o.O
#182
Projects / Re: New Clan HQ
March 04, 2013, 07:21:09 AM
How about this?

It has valleys, a fire hellish place, etc, it's the perfect layout.

(we shouldn't copy it EXACTLY, but use it as a guide of some sort)
#183
Projects / Re: New Clan HQ
February 28, 2013, 09:29:24 AM
I've got a few ideas:

--do vampis newmap 13 idea

--we could expand hells_fortress.  (it's size 13 atm)

--the space-ship theme could be possible,  a crashed (or normally landed) spaceship on a large volcanic planet.

--the spaceship over a large crater that serves as a mining/research station



Any thoughts?


Edit: I just read a few of the older clan map threads, the main thing I noticed in all of them was 'large layout' or  'large map'

Maybe that's the reason that none of the maps ever get finished?

Thoughts on starting with a smaler map (11 - 12) first, and mapenlarge if it's needed?

#184
General Discussion / Re: Screenshots General
February 28, 2013, 02:40:56 AM
QuotePost your funny screenshots, interesting screenshots, I don't care. Just post them here.

That one might have been too much, but anyways I removed it from my post.



#185
The Mega Archive / Re: HELL-O!
February 28, 2013, 02:35:53 AM
Quote from: vampirefrog on February 27, 2013, 05:04:10 PM
Quote from: Ardelico on February 27, 2013, 12:55:53 AM
You should join back, the new edition is out with some new editing features

He never got accepted.

Join back to sauer*
#186
Projects / Re: New Clan HQ
February 27, 2013, 10:26:28 PM
QuoteLet's go ahead and start a size 13 map and make some landscape so we have a starting point.

k_rpg2

I'm good with terrain, I can do that.

I have a custom rock and waterfall textures, and 6 outdoor themed sounds, could use those.  I'll upload the zips later.







OOOOOOR, how about we become the first clan with a space station as a clan map?  (that could also be playable)

Skur posted this pic in another thread, thought it could work.  Maybe lunaran/trak5/gibbie textures?




#187
General Discussion / Re: Screenshots General
February 27, 2013, 04:34:41 AM

#188
The Mega Archive / Re: HELL-O!
February 27, 2013, 12:55:53 AM
You should join back, the new edition is out with some new editing features
#189
Maps / Re: Laputa
February 15, 2013, 11:20:31 PM
I like it but it could some more lights
#190
Resources / Re: Snow particles in svn :)
February 15, 2013, 10:59:21 PM
Found my next map project woo :)

but I have to  :fapping: first.



lawl

after that,


#191
The Mega Archive / Dafuq?
February 14, 2013, 08:57:42 AM
This happened around 1:47 am (my time, in irc)

aand wwwhhaat the fuck?! botnet?


- Perle joined
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#192
Joining / Re: Ardelico's App
February 04, 2013, 08:48:38 PM
6 yes's so far.

C'mon leo
#193
Picture #3

* Ardelico decides to attempt
#194
The Mega Archive / Re: HALP
February 03, 2013, 07:09:52 PM
First do /while 1 [while 1]

and if it happens again, /resetgl
#195
Joining / Re: Ardelico's App
February 03, 2013, 01:35:13 AM
Yeah, my goal with arstation was to make a really relaxing map, looks like it's working so far.

here are the 2 regen maps I was talking about, the 4th image is the corrupt map, it needs completely retextured but I'll get to it soon.











#196
Joining / Re: Ardelico's App
February 02, 2013, 09:36:44 PM
Sweet: is this what you meant by more realistic?


or is it something different?

#197
Joining / Re: Ardelico's App
February 01, 2013, 07:27:32 PM
EDIT: nevermind, I made a layout of this and started to do other stuff, didn't look so great so I trashed it.



#198
Joining / Re: Ardelico's App
February 01, 2013, 04:59:17 PM
Those who will be viewing the xenon-like map, will need this:

Save it as: asmap4.cfg

mapsound kaiser/fx/hum1 200 -1
mapsound kaiser/fx/hum2 200 -1
mapsound kaiser/fx/hum3 200 -1
mapsound kaiser/fx/hum4 200 -1
mapsound kaiser/fx/hum5 200 -1
mapsound kaiser/fx/hum6 200 -1
mapsound kaiser/fx/hum7 200 -1
mapsound "ambience/forest1.ogg" 200 1
mapsound "ambience/forest3.ogg" 200 1
mapsound "blindabuser/rain.ogg" 200 1
mapsound "soundtransit/waterfall.ogg" 150 2



// skylight 130 140 170


setshader bumpspecmapworld
setshaderparam "specscale" .1 .1 .1
texture 0 textures/nieb/concrete02.jpg 0 0 0 .8
texture n textures/nieb/concrete02_normal.png
texture 0 textures/nieb/concrete03.jpg 0 0 0 .8
texture n textures/nieb/concrete03_normal.png


setshader bumpspecmapparallaxglowworld

texture 0 trak5/light1a.jpg 0 0 0 0.5
texture n trak5/light1_n.png
texture s trak5/light1_s.jpg
texture g trak5/light1a_g.jpg

texture 0 trak5/light1a.jpg 0 0 256 0.5
texture n trak5/light1_n.png
texture s trak5/light1_s.jpg
texture g trak5/light1a_g.jpg

texture 0 trak5/light1a.jpg 1 0 0 0.5
texture n trak5/light1_n.png
texture s trak5/light1_s.jpg
texture g trak5/light1a_g.jpg

texture 0 trak5/light1a.jpg 1 256 0 0.5
texture n trak5/light1_n.png
texture s trak5/light1_s.jpg
texture g trak5/light1a_g.jpg

texture 0 trak5/light2a.jpg 0 0 0 0.5
texture n trak5/light2_n.png
texture s trak5/light2_s.jpg
texture g trak5/light2a_g.jpg

texture 0 trak5/light3a.jpg 0 0 0 0.5
texture n trak5/light3_n.png
texture s trak5/light3_s.jpg
texture g trak5/light3a_g.jpg

texture 0 trak5/light3a.jpg 1 0 0 0.5
texture n trak5/light3_n.png
texture s trak5/light3_s.jpg
texture g trak5/light3a_g.jpg


#199
Joining / Re: Ardelico's App
February 01, 2013, 04:55:52 PM
MasterTechCC:  force*  not forge lol (blame suicizer for the name)

Sweet: I kind of get what you're saying since i took a good look at it, looks all bumpy.  So pretty much, make it less bumpy (ie use bigger gridsize)?

arstation was more a 1-hit-wonder for me, when I was making it, literally just making random cubes everywhere, not having a clue what I was doing.  But it all worked out fine.

Delirium & Force are more practice maps for me since I'm not that great at layouts (without having some sort of motivation).

Since arstation is well liked, I might make an expansion that supports capture/ctf/collect modes soon. But if I do, I'll need a few questions answered:

1: should I continue on from the original map, or start from scratch?

2: should parts of the terrain be accessable?  maybe roofs?

3: this I was curious about,  grassanimscale 0.3, grassanimmillis 6000, to give a more windy effect, would it fit?

I wouldn't say I really 'fixed' my DS_Store problem, more of: I had someone re-package it.  Any suggestions on a good Mac archiver?

Skur: I also have 2 more maps that I can show, one of them is based on Xenon (but not so flippin huge) HeWho is helping on it also.

The other map is kind of corrupt and needs to be re-textured entirely. But I'll show it anyways, pm me on #sauerbraten for my server pass.

Could you define more on what you mean by 'unique details'? I kind of understand to make it not-so-plain, but I'd like more comments on it.
#200
Joining / [Accepted] Ardelico's App
February 01, 2013, 01:07:43 AM
Name : ...
Alias : Ardelico
Age : 16
Country : USA



How long have you been playing ?
--2 years

How did you discover the game ?
--a friend told me about it

What are your favorite game modes (except coopedit)? Why?
--tactics, I like the randomness

--insta, because point n click

When are you usually online?
--all day, almost every day

Why Mapping Hell?
--I want to learn some different editing styles than my current ones, and maybe do group-editing.

What will you bring to the team ?
--Every now and then some nice playable/artistic maps, a few scripts here and there, a good laugh.



Editing

What do you prefer to do in coopedit? Why?
--mostly make maps that have something to do with nature. My strong point I'd say

How many maps have you finished? How many have you uploaded on quadropolis (links) ? How many projects have you started ?

--Not many at the moment, I delete them if I get stuck/don't like it.

-- http://quadropolis.us/node/3783 -- I did everything but materials

-- http://quadropolis.us/node/3773 -- In this map I did almost everything,  I had help from someone who did a few lights and weapon placement.

-- http://www.quadropolis.us/node/3746  (this one's in the release too) -- I did the layout/details

--I have 2 more capture/ctf maps that will be done soon, if you want to see them, ask me on irc.quakenet.org #sauerbraten

What is your favourite kind of map ?

--nature/huge/rpg/anything that's not ctf

If I don't get accepted that's fine, I'll try to make some better maps and maybe re-apply later.  Thanks for considering me!