Author Topic: corridor  (Read 2304 times)

Offline vampireturtle

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corridor
« on: May 28, 2013, 05:35:10 pm »
random coopediting, resulting in some underground stuff

Offline vampireturtle

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Re: corridor
« Reply #1 on: May 28, 2013, 11:54:54 pm »
update, added custom tex

Offline vampireturtle

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Re: corridor
« Reply #2 on: May 29, 2013, 08:16:32 pm »
update, added a mapmodel (unfinished)

Offline vampireturtle

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Re: corridor
« Reply #3 on: May 29, 2013, 09:55:45 pm »
update, added a 45 degree texture.

Offline vampireturtle

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Re: corridor
« Reply #4 on: May 30, 2013, 12:48:39 am »
update, fixed lamp thing

Offline vampireturtle

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Re: corridor
« Reply #5 on: May 30, 2013, 08:13:07 pm »
update: added wires to the lamp thing, and reduced poly count

Offline unixfreak

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Re: corridor
« Reply #6 on: May 31, 2013, 01:54:46 am »
I left not long after you did, so there might not be many changes. Not sure if any others online carried on editing, but here it is anyway;