Rock on bro. Still pumping shit out, nice fucking work.
Thanks! Will do.

New version;
r559Updated screenshots in OP post
* map enlarged / relocated
* extended dock entrance tunnel
* blendmap redone
* lots of tiny texture/geometry fixes
* tank turret now more "tank" shaped at the back
* keycard 5 laser corridor, done
* raven tank boss area started (mountains not finished)
* hangar elevator textured
* hangar b1 layout started (jail/torture chamber)
* redone environment lighting
* redone environment particles
* redone fog/fogdome/clouds
* better suited skybox
* temporary teleport chamber with quick area travel added
I haven't fixed any of the weapons for now, they are still unbalanced. I'm waiting for the weapon vars gui to be re-added in svn
Hopefully, it will be possible to have a trigger event in the elevator to open a gui floor selecter, although it's not possible right now, i rmeember seeing a request for triggered teleport activation on the Re tracker, so if that gets implemented sometime in the future.... it will be perfect for getting on the other floors easily. For now, i'm not too sure how to have a multi floor teleport that would work.
I'll add the download/zip to the top post of this thread shortly.