Author Topic: vampi mapmodels (arches)  (Read 2444 times)

Offline vampireturtle

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vampi mapmodels (arches)
« on: September 14, 2012, 09:10:20 pm »
Here are some simple arches I made in blender.


Offline Apollo

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Re: vampi mapmodels (arches)
« Reply #1 on: September 15, 2012, 02:53:47 am »
Waiiit... but the lighting.. It looks proper!

How is it that models are lit properly? Tell me your secrets.

If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

Offline vampireturtle

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Re: vampi mapmodels (arches)
« Reply #2 on: September 15, 2012, 04:47:31 am »
tesseract

Offline Apollo

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Re: vampi mapmodels (arches)
« Reply #3 on: September 15, 2012, 02:46:04 pm »
Ahh. I knew that.

If I could rearrange the alphabet, I'd put your sister and I side by side.

Heav’n hath no rage like love to hatred turn’d, Nor Hell a fury, like a woman scorn’d.

Offline vampireturtle

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Re: vampi mapmodels (arches)
« Reply #4 on: September 15, 2012, 04:52:55 pm »

Offline Suicizer

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Re: vampi mapmodels (arches)
« Reply #5 on: March 13, 2013, 09:51:52 pm »
You can get a similar appearance of the models by playing with mdlambient, mdlfullbright and mdlglow also (without the need of Tesseract).

Offline vampireturtle

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Re: vampi mapmodels (arches)
« Reply #6 on: March 14, 2013, 02:19:22 am »
with self shadowing?

Offline Suicizer

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Re: vampi mapmodels (arches)
« Reply #7 on: March 14, 2013, 11:57:23 pm »
with self shadowing?

You don't need that actually to play, yet looking realistic.

Another way is to call certain parts of a model in seperated groups, as you can change their ambient, glow and bright independently. Of course it will never meet the dynamic lighting of Tesseract, but that's still a mod which isn't supported by default.
« Last Edit: March 15, 2013, 12:01:04 am by Suicizer »