Author Topic: Satans Lair.  (Read 2557 times)

Offline Doom

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Satans Lair.
« on: June 07, 2012, 03:09:51 am »
Ok, heres a neat idea for a MH project ^^.
Satans lair ( layout Based Map ) could make like a hellish place, but a playable map.
This seems like a good idea, i'm thinking of a caveish map, with lava and fire, and evil spirits and stuff.
I liked this idea ^-^  :jammin: Kirby thinks so to, though he seems to be jammin gout.
To be with one, is to be without.

Offline vampireturtle

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Re: Satans Lair.
« Reply #1 on: June 07, 2012, 09:37:16 pm »
Please take a look at the old Hell HQ http://mappinghell.net/forum/index.php/topic,8.0.html

Offline vampireturtle

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Re: Satans Lair.
« Reply #2 on: June 07, 2012, 09:37:55 pm »
You can either go with that, or start gathering reference pictures, and figure out a layout for a new map.

Offline Doom

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Re: Satans Lair.
« Reply #3 on: June 07, 2012, 11:44:56 pm »
Hmm, I don't know, maybe the hell Hq style would work for it.
but I need someone to help with layouting.
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Offline Sauce

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Re: Satans Lair.
« Reply #4 on: June 08, 2012, 03:41:08 am »
My ctf svn map is a hell theme.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline Doom

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Re: Satans Lair.
« Reply #5 on: June 08, 2012, 03:58:10 am »
maybe show me ^^?
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Offline Skur

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Re: Satans Lair.
« Reply #6 on: June 08, 2012, 03:54:10 pm »
we could ask eihrul to include the testures used on nevil_c in the default_map_settings.cfg and use them in svn :o
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Offline Fairypiss

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Re: Satans Lair.
« Reply #7 on: June 10, 2012, 10:23:42 pm »
I'm not much into the gothic loook but believe me i can totally build with the style so if you guys get started I'll be happy to help with the project.

Offline Sauce

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Re: Satans Lair.
« Reply #8 on: June 11, 2012, 02:41:54 am »
The evillair texture set should be added to p1.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.