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MappingHell
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rt6
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Topic: rt6 (Read 3485 times)
unixfreak
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Super Devil
Posts: 346
Hit points: +9/-0
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rt6
«
on:
April 10, 2012, 05:09:38 am »
(has no other name for now)
It's a map for red eclipse i started a few days ago. Trying to mash up some elements of metal gear solid along with resident evil into a story/campaign map. Pretty much a military style base/laboratory hidden in the side of a mountain, goes deep underground, dark gloomy environment etc.
Short walkthrough video of what can be done so far:
http://videobam.com/nkTps
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vampireturtle
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Super Devil
Posts: 1457
Hit points: +18/-12
Re: rt6
«
Reply #1 on:
April 10, 2012, 09:02:49 am »
correct me if I'm wrong, but that truck looks thrice the size of a normal truck, it just looks as if you made everything twice as big, relative to player height
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unixfreak
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Super Devil
Posts: 346
Hit points: +9/-0
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Re: rt6
«
Reply #2 on:
April 10, 2012, 03:59:32 pm »
I think i see what you mean, when i change to thirdperson:
It does look huge! lol.
edit: fixed screenie:
Not sure what to do, if i scale down the truck one gridsize, it might be too small compared to the ceiling height.
If i lower the roof anymore there won't be enough freedom to jump around.
«
Last Edit: April 10, 2012, 08:06:25 pm by unixfreak
»
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vampireturtle
Administrator
Super Devil
Posts: 1457
Hit points: +18/-12
Re: rt6
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Reply #3 on:
April 10, 2012, 07:22:17 pm »
mapmuddle?
and embed images instead of linking pls
«
Last Edit: April 10, 2012, 07:36:58 pm by vampirefrog
»
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Fairypiss
Mapping Hell
Super Devil
Posts: 199
Hit points: +2/-0
Re: rt6
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Reply #4 on:
April 10, 2012, 07:58:43 pm »
it looking pretty good man, ++
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unixfreak
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Super Devil
Posts: 346
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Re: rt6
«
Reply #5 on:
April 10, 2012, 08:07:26 pm »
Quote from: vampirefrog on April 10, 2012, 07:22:17 pm
mapmuddle?
and embed images instead of linking pls
Yeh, i could do. though i have never worked out how to create a UV mapped texture.
I could probably carve out a decent truck in a few hours, texture it in blender.... but no idea how to get the same texturing in cube2 engine.
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vampireturtle
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Super Devil
Posts: 1457
Hit points: +18/-12
Re: rt6
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Reply #6 on:
April 10, 2012, 08:44:47 pm »
you export texcoords along with the map model, it's a trivial issue really, no remodeling needed.
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Sauce
Mapping Hell
Super Devil
Posts: 185
Hit points: +2/-0
Re: rt6
«
Reply #7 on:
April 11, 2012, 12:30:52 am »
Awesome work dude!
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