rt6

Started by unixfreak, April 10, 2012, 08:09:38 AM

Previous topic - Next topic

unixfreak

(has no other name for now)

It's a map for red eclipse i started a few days ago. Trying to mash up some elements of metal gear solid along with resident evil into a story/campaign map. Pretty much a military style base/laboratory hidden in the side of a mountain, goes deep underground, dark gloomy environment etc.

Short walkthrough video of what can be done so far:
http://videobam.com/nkTps





Join the Red Eclipse discord! https://www.redeclipse.net/discord

vampirefrog

correct me if I'm wrong, but that truck looks thrice the size of a normal truck, it just looks as if you made everything twice as big, relative to player height

unixfreak

#2
I think i see what you mean, when i change to thirdperson:

It does look huge! lol.

edit: fixed screenie:


Not sure what to do, if i scale down the truck one gridsize, it might be too small compared to the ceiling height.
If i lower the roof anymore there won't be enough freedom to jump around.
Join the Red Eclipse discord! https://www.redeclipse.net/discord

vampirefrog

#3
mapmuddle?

and embed images instead of linking pls

Fairypiss

it looking pretty good man, ++

unixfreak

Quote from: vampirefrog on April 10, 2012, 10:22:17 PM
mapmuddle?

and embed images instead of linking pls

Yeh, i could do. though i have never worked out how to create a UV mapped texture.
I could probably carve out a decent truck in a few hours, texture it in blender.... but no idea how to get the same texturing in cube2 engine.
Join the Red Eclipse discord! https://www.redeclipse.net/discord

vampirefrog

you export texcoords along with the map model, it's a trivial issue really, no remodeling needed.

Sauce

Awesome work dude!
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.