Author Topic: rt6  (Read 3251 times)

Offline unixfreak

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rt6
« on: April 10, 2012, 05:09:38 am »
(has no other name for now)

It's a map for red eclipse i started a few days ago. Trying to mash up some elements of metal gear solid along with resident evil into a story/campaign map. Pretty much a military style base/laboratory hidden in the side of a mountain, goes deep underground, dark gloomy environment etc.

Short walkthrough video of what can be done so far:
http://videobam.com/nkTps





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Offline vampireturtle

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Re: rt6
« Reply #1 on: April 10, 2012, 09:02:49 am »
correct me if I'm wrong, but that truck looks thrice the size of a normal truck, it just looks as if you made everything twice as big, relative to player height

Offline unixfreak

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Re: rt6
« Reply #2 on: April 10, 2012, 03:59:32 pm »
I think i see what you mean, when i change to thirdperson:

It does look huge! lol.

edit: fixed screenie:


Not sure what to do, if i scale down the truck one gridsize, it might be too small compared to the ceiling height.
If i lower the roof anymore there won't be enough freedom to jump around.
« Last Edit: April 10, 2012, 08:06:25 pm by unixfreak »
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Offline vampireturtle

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Re: rt6
« Reply #3 on: April 10, 2012, 07:22:17 pm »
mapmuddle?

and embed images instead of linking pls
« Last Edit: April 10, 2012, 07:36:58 pm by vampirefrog »

Offline Fairypiss

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Re: rt6
« Reply #4 on: April 10, 2012, 07:58:43 pm »
it looking pretty good man, ++

Offline unixfreak

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Re: rt6
« Reply #5 on: April 10, 2012, 08:07:26 pm »
mapmuddle?

and embed images instead of linking pls

Yeh, i could do. though i have never worked out how to create a UV mapped texture.
I could probably carve out a decent truck in a few hours, texture it in blender.... but no idea how to get the same texturing in cube2 engine.
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Offline vampireturtle

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Re: rt6
« Reply #6 on: April 10, 2012, 08:44:47 pm »
you export texcoords along with the map model, it's a trivial issue really, no remodeling needed.

Offline Sauce

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Re: rt6
« Reply #7 on: April 11, 2012, 12:30:52 am »
Awesome work dude!
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.