Author Topic: kmap2 Sauerbaten Remake  (Read 3686 times)

Offline Sauce

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kmap2 Sauerbaten Remake
« on: January 19, 2012, 11:08:20 pm »
This was a map I used to practice my detailling. I just converted kmap2 from Cube 1 and enlarged it by one grid size. I did this because one, all the Cube maps are too narrow and you hit your head all over the place and two, they're not all in grid. Then I changed the theme completely and detailed it with the help of others. It's not completely done, but it's close. This map was one of my favourite Cube 1 maps back in the day. Hopefully it can be improved enough to replace kmap5 in the release, because kmap5 is made like a Cube 1 one, there for it's all too cramped. I like the nostalgic feel of this map. I am not the greatest at lighting, but I was going for a slightly more bright looking map. 
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline Lazy Kat

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Re: kmap2 Sauerbaten Remake
« Reply #1 on: January 19, 2012, 11:12:25 pm »
Yes, that map did turn out awesome with the details it got!
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Offline unixfreak

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Re: kmap2 Sauerbaten Remake
« Reply #2 on: January 19, 2012, 11:45:29 pm »
I love this map, and i love the theme.

Has to be the most complete texture set within sauerbraten. Reminds me of a larger fanatic_quake (one of my fav maps).
By the way sauce, don't know what happened earlier but my router started playing up and i lagged out / disconencted after 10minutes of talking to myself, thoguht you were afk. Seems my internet screwed up again lol.

Offline Leo

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Re: kmap2 Sauerbaten Remake
« Reply #3 on: January 20, 2012, 12:03:43 am »
forget to mention other peoples contribution? =\
LR7 (I don't exactly know what he did)
Me - some terrain work, and help with the lights.
And a tad bit from Zeronic and Sparky

That wasn't to hard was it  :P
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Offline Lazy Kat

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Re: kmap2 Sauerbaten Remake
« Reply #4 on: January 20, 2012, 12:06:51 am »
I helped with this map :P
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Offline Sauce

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Re: kmap2 Sauerbaten Remake
« Reply #5 on: January 20, 2012, 12:13:33 am »
I mentioned you in the map title Leo. Forgot Garm. Everything LR7 did got replaced. It's all in the map title. Will say next time in post as well.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline Leo

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Re: kmap2 Sauerbaten Remake
« Reply #6 on: January 20, 2012, 01:21:58 am »
Oh my bad ;D
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Offline Zoocata

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Re: kmap2 Sauerbaten Remake
« Reply #7 on: January 20, 2012, 02:14:53 am »
I did some lights :P

Offline Skur

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Re: kmap2 Sauerbaten Remake
« Reply #8 on: January 22, 2012, 03:32:09 pm »
screenies pls im lazy xD
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Offline Sweet

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Re: kmap2 Sauerbaten Remake
« Reply #9 on: January 24, 2012, 05:13:17 pm »
Really like it, and frankly, I really like the Gibbie texture set. I see a bit of texturing errors, nothing consequential. Well done!

Offline Skur

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Re: kmap2 Sauerbaten Remake
« Reply #10 on: January 28, 2012, 10:56:55 am »
wow O_o its awesome ! =D i would just lower the ambient a bit and btw i started a map with giebbie texpack the day before yesterday, too.. lol
"The secret to creativity is knowing how to hide your sources."
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Offline Sauce

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Re: kmap2 Sauerbaten Remake
« Reply #11 on: January 28, 2012, 11:58:18 pm »
Nice buddy. The lighting works differently with those textures eh? I found the lights are less bright with them. I might go on tonight and maybe tommorow, really busy now of days, lots of studying to do. Though I'd like to see some of you guys on Sauer again, it's pretty much the only game I ever play, when I do play games, heh.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline LR7

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Re: kmap2 Sauerbaten Remake
« Reply #12 on: March 24, 2012, 10:59:46 pm »
I remember making this map. and Leo I did the extra detailing and added volume with one of the textures.
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