Author Topic: scorch  (Read 3598 times)

Offline unixfreak

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scorch
« on: December 07, 2011, 12:08:38 am »
Here's a map i've updated (in fact restarted from scratch, copying over the geometry and rebuilding).
I had posted it on quad for feedback a while ago: http://quadropolis.us/node/3188

This is the general feel/theme to the map (the finished version will look similar):


It isn't finished, but i've changed quite a bit of the layout to add more flow/character to the map. Attached is the new map layout, and this time it has a config. The newer version is very small (~70/80kb) in filesize compared to the one i posted on quadropolis (~1.5mb), even though the second version has more geometry and is larger.

I haven't got round to re-adding lights/pickups/waypoints yet as i'm still working on the geometry parts (but check the screenshot for an idea). If anyone can compare the two maps and post what they think works best, or any other ideas that would be awesome. I will try to update this thread when i make any changes.

Offline Skur

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Re: scorch
« Reply #1 on: December 07, 2011, 01:11:19 pm »
difficult to see the map because... there is no light!! (on the screenshot is)
it doesnt look bad but... its a little bit confusing... lots of rooms in the same style wich look too similar to each other.
"The secret to creativity is knowing how to hide your sources."
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Pupskuchen

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Re: scorch
« Reply #2 on: December 07, 2011, 02:38:59 pm »
difficult to see the map because... there is no light!!
Get a screen

Offline Skur

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Re: scorch
« Reply #3 on: December 07, 2011, 05:52:59 pm »
difficult to see the map because... there is no light!!
Get a screen

why a screen? i like my toaster :3
« Last Edit: December 07, 2011, 09:28:22 pm by p1nokjo »
"The secret to creativity is knowing how to hide your sources."
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Offline Fairypiss

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Re: scorch
« Reply #4 on: December 07, 2011, 08:54:23 pm »
why a secreen? i like my toaster :3

lol, anyways i played on this map before an i liked it allot so i can wait to see the finished product.

Offline unixfreak

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Re: scorch
« Reply #5 on: December 10, 2011, 06:01:14 am »

Offline unixfreak

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Re: scorch
« Reply #6 on: December 10, 2011, 06:05:44 am »
Ah ignore half of the last post i made... it seems i'm being an idiot. I ran '/clearlightmaps' and its back to ~80k for now  :P.
I've attached it below. You will need to run calclight after loading the map.
« Last Edit: December 10, 2011, 06:12:27 am by unixfreak »

Offline Apollo

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Re: scorch
« Reply #7 on: December 10, 2011, 02:33:24 pm »
That grating can be made in a much more uniform fashion. If you'd like, I can show you.

If I could rearrange the alphabet, I'd put your sister and I side by side.

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Offline vampireturtle

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Re: scorch
« Reply #8 on: December 10, 2011, 03:01:21 pm »
I suggest using mapmodels instead of cubes for gratings. mapmodels are grate.

Offline unixfreak

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Re: scorch
« Reply #9 on: December 14, 2011, 11:31:37 am »
I suggest using mapmodels instead of cubes for gratings. mapmodels are grate.


Mapmodels? Surely the lighting would not be very grate.

What is the other grating/mesh/fence method you are on about Apollo? I can't think of another way to do it... lol. At least not without adding lots of tiny cubes.

Offline Skur

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Re: scorch
« Reply #10 on: December 14, 2011, 01:32:34 pm »
That grating can be made in a much more uniform fashion. If you'd like, I can show you.

is that what you mean?
"The secret to creativity is knowing how to hide your sources."
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Offline vampireturtle

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Re: scorch
« Reply #11 on: December 14, 2011, 02:32:42 pm »
Yeah, there might be some lighting problems with mapmodel grates, but you might be able to work around it, for example, if the area is uniformly lit, it might not show so bad. It's worth a shot is all I'm saiyan.

Offline unixfreak

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Re: scorch
« Reply #12 on: January 19, 2012, 04:40:25 pm »

Offline unixfreak

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Re: scorch
« Reply #13 on: January 20, 2012, 05:05:53 pm »
Have been working on the again the past few days, cleaned up alot of areas and moved a few things around, some more detail added to a few rooms and some of the lighting has been improved.
Noticed i had set lightprecision to 16  :-/ no wonder the lightmaps were taking up so much room, it's now set to 64 and ther eisn't much visible difference.

Here's a few screenshots (had to increase brightness with gimp). Although i hope to get the lighting identical to the edited image below.
Map/config is attached also if you want to try it out and suggest any improvements. By the way i aslo added some weapon pickups, regen bases, and some temporary waypoints.

 :D

Offline Sauce

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Re: scorch
« Reply #14 on: January 20, 2012, 07:00:48 pm »
It's a cool map so far. A bit flat and there is one dead end. Also the lighting needs to be re done. I think with the correct changes, this map has a lot of potential.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline vampireturtle

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Re: scorch
« Reply #15 on: January 20, 2012, 07:28:27 pm »
fap fap fap fap