Author Topic: Decay  (Read 2444 times)

Offline unixfreak

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Decay
« on: April 05, 2014, 10:27:06 pm »
An abandoned Space-station or something like that.  :-/
Designed for FFA / Team matches (not base orientated... so ctf doesn't work well)



* decay.zip (1342.32 kB - downloaded 198 times.)

Screenshots:




(gallery link: http://imgur.com/a/CeuZu )

Offline unixfreak

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Re: Decay
« Reply #1 on: April 05, 2014, 10:30:08 pm »

Offline Sauce

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Re: Decay
« Reply #2 on: April 12, 2014, 05:24:11 pm »
You're amazing bro. This map kicks ass. RE is in desperate need of some real map design, like what you displayed here, I am not a fan of many of the maps in RE. RE is incredible and plays well, I love it, but the fact that the mapping community is smaller then Sauer makes it more difficult. I got a texture pack I have been writing a cfg for, I kind of wanted some help. You should idle on the quakenet.org sauerbraten channel man. They're all bump map and all intend shader use. I got all the bump maps going and I got some shader stuff, but I remember you having a good understanding of that stuff. I can send you a package of what I started so far and the textures if you like. It's very exciting indeed.
It is a profound and necessary truth that the deep things in science are not found because they are useful; they are found because it was possible to find them.

Offline vampireturtle

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Re: Decay
« Reply #3 on: May 13, 2014, 06:53:25 pm »
The lighting looks really good. Nice!

Offline Fairypiss

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Re: Decay
« Reply #4 on: August 14, 2014, 06:03:08 pm »
I would have to agree with vampirereptile, the lighting does look good; I would give it a test run, but... I no longer have red eclipse installed.